So, yeah, I'm re-making most of this map. 128^2, badlands, take a look:
http://www.panschk.de/mappage/comments.php?mapid=2460
Post has been edited 2 time(s), last time on Sep 8 2007, 1:08 pm by Killer_Kow.
Do you mean just the resource line, or the entire structure of the nats?
it is nice balance-wise. I'm very impressed with what I've seen. However, aesthetically, you were a tad Bloblike with your terrain. You have one big blob of grass in the mains, then one big blob of rocks around the min-only.
Although, your use of mud was done nicely.
ALSO: I dont know if the north expo has the same problem, but the very bottom expo can be shot with siege tanks. Tanks can just shoot over the wall between the outside and the minerals.
Move the minerals to the southern side to avoid this, and maybe make the cliff thicker to prevent tanks from shooting the CC.
Also, place a mineral block at 0 minerals at the south/north expos. A terran can just land a CC inside right now.
None.
Eh, I hate having to mirror posts over two different forums
Problems are being fixed. Have no fear.
Eh, I hate having to mirror posts over two different forums
Shush, I gotta show off to t3h SEN mappers.
None.
Why don't you open up a bit more space in the middle. Say, remove the cliffs so they don't get in the way. Instead, a few doodads would do a better job. The middle, unfortunently is small as it is even without the cliffs.
None.
looks good, but middle will get cramped as shit.
None.
Looks very plain imo. Spice it up a bit with walkables and neat grass formations
EDIT: I agree with everyone else who said mid is cramped...
None.
I also do not like how few paths there are.
None.