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(4)Speculos, Redone :P

Creator: Killer_Kow[MM]
Time: Sep 3 2007, 1:52 pm

Post #1     Killer_Kow[MM] Sep 3 2007, 1:52 pm

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So, yeah, I'm re-making most of this map. 128^2, badlands, take a look:

( user posted image )

http://www.panschk.de/mappage/comments.php?mapid=2460
This post was edited 2 times, last edit by Killer_Kow: Sep 8 2007, 1:08 pm.
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Post #2     Valug Sep 3 2007, 1:58 pm

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Moving the naturals closer to the mains so you can actually defend from them would be nice. That would hopefully make your bases less open too, atm it would be way to easy to run in and harass. You would run out of building room by midgame I think. I don't like the middle, don't know why.
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Post #3     Killer_Kow[MM] Sep 3 2007, 1:59 pm

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Do you mean just the resource line, or the entire structure of the nats?
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Post #4     Valug Sep 3 2007, 2:04 pm

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I think if you moved the entire structure down a bit, it would fix both problems.
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Post #5     Killer_Kow[MM] Sep 3 2007, 2:07 pm

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Alright, I'll try that.

EDIT: Updated.
This post was edited 1 time, last edit by Killer_Kow: Sep 3 2007, 2:37 pm.
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Post #6     Protogod[RWBM] Sep 3 2007, 3:26 pm

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it is nice balance-wise. I'm very impressed with what I've seen. However, aesthetically, you were a tad Bloblike with your terrain. You have one big blob of grass in the mains, then one big blob of rocks around the min-only.

Although, your use of mud was done nicely.

ALSO: I dont know if the north expo has the same problem, but the very bottom expo can be shot with siege tanks. Tanks can just shoot over the wall between the outside and the minerals.

Move the minerals to the southern side to avoid this, and maybe make the cliff thicker to prevent tanks from shooting the CC.

Also, place a mineral block at 0 minerals at the south/north expos. A terran can just land a CC inside right now.
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Post #7     Killer_Kow[MM] Sep 3 2007, 3:33 pm

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Eh, I hate having to mirror posts over two different forums :P

Problems are being fixed. Have no fear.
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Post #8     Protogod[RWBM] Sep 3 2007, 3:35 pm

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Quote from Killer_KowEh, I hate having to mirror posts over two different forums

Shush, I gotta show off to t3h SEN mappers.
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Post #9     Killer_Kow[MM] Sep 8 2007, 1:00 pm

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Update: Many changes.
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Post #10     BeDazed Sep 8 2007, 2:58 pm

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In Daze
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Why don't you open up a bit more space in the middle. Say, remove the cliffs so they don't get in the way. Instead, a few doodads would do a better job. The middle, unfortunently is small as it is even without the cliffs.
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Post #11     yenku Sep 8 2007, 7:06 pm

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looks good, but middle will get cramped as shit.
If you aren't outraged, you aren't paying attention.

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cuz I'm working on that too.
What's right for me just ain't right for you."
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Post #12     Deathman101 Sep 17 2007, 6:17 pm

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INVINCIBLE MUTHALICKA!
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Looks very plain imo. Spice it up a bit with walkables and neat grass formations

EDIT: I agree with everyone else who said mid is cramped...
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Post #13     Deathman101 Sep 17 2007, 6:19 pm

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INVINCIBLE MUTHALICKA!
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I also do not like how few paths there are.
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