Phase 1: Defend. Kill as many of the oncoming units as you can. Phase 2: Battle. Fight your opponents in a small arena where micro is key using the exact same units that you just killed. Last man standing in a battle recieves a point. Phase 3: Upkeep. Spend money on upgrades and defending units. Sell back units that you don't want anymore. Prepare for the next level. Phase 0: Next level starts, phases are cycled through again.
20 levels, each spawning way more units than you can possibly kill. What you choose to kill is what you use in the battle. Killing 25%, 50%, or 75% of the oncoming units gives you mineral bonuses. Player with most points at end of twentieth level wins. Killing special units that come cause special events, such as a random battle scenario, +5 minerals, or loss/gain of points. Special units are much harder to kill than normal units. Players: 4. Teams: FFA or 2v2. Completion: Idea-100%. Terrain-0%. Triggers-0%. Unit Placements-0%. Testing-0%. Total: 20% Complete.
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