Staredit Network > Forums > General StarCraft > Topic: Starcraft Fan campaign Listing V3
Starcraft Fan campaign Listing V3
Jun 20 2021, 10:11 am
By: Zincoshine
Pages: < 1 18 19 20
 

Apr 18 2023, 1:43 pm Vorgozz Post #381



I am once again asking for your financial support that the link to Insurrection Remastered is changed to the link to my MEGA folder or it'll be constantly outdated as I'm still making updates so most of the files in this archive are now a year older than the latest lmao



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Apr 19 2023, 11:42 am Zincoshine Post #382



Link?



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Apr 19 2023, 5:11 pm Vorgozz Post #383



Quote from Zincoshine
Link?
https://mega.nz/folder/T8xSnSaL#hnGRMlGE6Qfh3oetnzavfQ



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Apr 22 2023, 12:51 pm Zincoshine Post #384



The link for starcraft insurrection has been changed to Vorgozz's link for the foreseeable future

I'll be adding promised land and top of the rock later today.

Sorry for the delay, there's been a lot going on in my personal life...



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Jun 20 2023, 5:47 pm Zergy Post #385



Hello,

I was able to track down the french version of the Insurrection CD, so I have the french version of this campaign.



French map maker, not really active these days.

Jun 20 2023, 9:59 pm Rawflesh0615 Post #386



Quote from Zergy
Hello,

I was able to track down the french version of the Insurrection CD, so I have the french version of this campaign.

The french version of the Insurrection Campaign?



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Jun 21 2023, 2:57 am Zergy Post #387



Quote from Rawflesh0615
Quote from Zergy
Hello,

I was able to track down the french version of the Insurrection CD, so I have the french version of this campaign.

The french version of the Insurrection Campaign?
Yes



French map maker, not really active these days.

Jun 26 2023, 11:35 pm newageofpower Post #388



Very quality, imho, especially for a new mapmaker.

'Upgraded' units give a sense of progression, has interesting map layout and a moderately interesting plot/storyline.



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Jul 12 2023, 6:07 am IlyaSnopchenko Post #389

The Curious

Can add WODF as finished I guess, despite some of the polishing work being ongoing post-release.



Trial and error... mostly error.

Aug 7 2023, 11:30 pm Zergy Post #390



It's me or the listing didn't have StarCraft and Brood-War Hard Campaigns made by pochoman123?

After some search, the french campaign "Intrus" can be removed from the "Campaign with missing files" section, the one with the same name in the "French campaigns" section can be credited to "Cleem". Yep, both entries refer to the same campaign.
I try to make the edit myself on the listing, but it look like I don't have writing permission.

Post has been edited 3 time(s), last time on Aug 23 2023, 5:14 am by Zergy.



French map maker, not really active these days.

Sep 2 2023, 2:13 pm Zincoshine Post #391



There's been a lot happening in my private life. Sorry for the lack of updates. I'll try to do it now.

I've done the following updates. Let me know if there's anything else that is missing (besides the fifth order which I'm not doing to deal with today):

- Removed false Intrus entry, credited the other one to Cleem
- Updated WODF entry to released and recommended, albeit with no score yet
- Added french version of insurrection. also added a link to the original files.
- Added new entry for Promised land and added it to the archive
- Added new entry for Top of the rock and added it to the archive

Also colonists is already in the spreadsheet

What else have I missed over the past few months?

With the release of WODF it might be time for me to soon start playing starcraft again. we shall see...



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Sep 2 2023, 9:07 pm IlyaSnopchenko Post #392

The Curious

Good, maybe I'll be able to release the next update (with the localisation and the voices added) before you assign a score. :)



Trial and error... mostly error.

Sep 2 2023, 11:25 pm Zincoshine Post #393



If I do return it probably won't be until early next year.

By the way, another update. starcraft loomings alternate has been added to the listing and archive.

Looks like there are now 21 campaigns for me to play if I return....



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Sep 3 2023, 4:24 am IlyaSnopchenko Post #394

The Curious

Hmm... Why the necessity to seclude yourself from the forum unless you're going to be posted to Antarctica? :-) It's not like it takes that much time to access... :-)



Trial and error... mostly error.

Yesterday, 4:24 pm ubtrueblue Post #395



yeaah



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[01:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[01:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[01:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[07:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[07:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[07:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[04:22 pm]
ubtrueblue -- hello
[2023-9-26. : 5:26 pm]
Ultraviolet -- Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
[2023-9-26. : 5:25 pm]
Ultraviolet -- nukes).* lol
[2023-9-26. : 5:24 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: UV how far are you with imp UV2? is it already better than the first map? Fully playable?
Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
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