Staredit Network > Forums > Modding Assistance > Topic: DDS settings for SCR
DDS settings for SCR
Nov 17 2020, 3:38 pm
By: IlyaSnopchenko  

Nov 17 2020, 3:38 pm IlyaSnopchenko Post #1

The Curious

Hello people,
Anyone knows the exact settings I need to use for splash screens (title and pre-briefing) in SC Remastered? The artist is (so far) sending them as .PNG to me. I'm converting using GIMP 2.10.20 (will soon upgrade as a new version is out and maybe it solves another, unrelated issue that I'm having).

The export setting windowlet looks like this (see attached image).

Note: I'll experiment, of course, but I'm asking in case the default method fails, or if there are any caveats. I used DXT1 compression (the first option) and it seems to look/behave fine both in HD and SD mode (I don't think HD2 can be invoked at will but there seems to be nothing complicated about it, it's the same as HD but at quarter size).


Hits: 2 Size: 41.36kb

Post has been edited 1 time(s), last time on Nov 17 2020, 4:38 pm by IlyaSnopchenko.

Trial and error... mostly error.

Nov 18 2020, 4:31 am RdeRenato Post #2

I am Renato

In my case, it is enough to convert the DDS into an online page (with the exact size of the title HD2 & UHD)

I would like to give you the size myself, but I don't have my laptop at hand xd Look in Cascview for the glue / title path (it was something like that) in HD2 & SD as you would imagine it is almost the same.

Convert the title dds to PNG and you will get the size.

:unsure: i am RdeRenato, a veteran noob

Nov 18 2020, 7:10 am IlyaSnopchenko Post #3

The Curious

I'm kinda aware of the sizes. :) Just wanted to know if there are any caveats with the settings. But since simply setting the compression to DXT1 works, I withdraw the question. :)

Trial and error... mostly error.

  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
Please log in to shout.

Members Online: Roy