Staredit Network > Forums > SC1 Mapping Tools > Topic: Looper Pro
Looper Pro
Sep 12 2020, 7:52 am
By: lifebot  

Sep 12 2020, 7:52 am lifebot Post #1


Looper Pro is a free tool made by a Korean developer named Jin3. It was uploaded on EDAC forums in Korea.

There are times where you must make the same trigger for every player, or even 100's of the same trigger because PreserveTrigger(); is not applicable.

Or there are just times you have to make the same triggers for a Force, with variables increasing by one.

In this case, you can actually save all the time duplicating them using Looper Pro.

Personally, this tool has saved me days worth of time. Take advantage of this tool!

Trigger { -- No comment (07ADE120)
players = {P1},
conditions = {
actions = {

Let's say you need to make this trigger for every player. What do you do?

You copy the trigger, and change the {P1} and ("p1") for other applicable players.

If you had to do this for all players, you would have to copy the trigger 7 more times and change the values manually.

There is actually a simple way to automate this process using Looper Pro.

Post has been edited 2 time(s), last time on Sep 12 2020, 4:43 pm by lifebot.

Sep 12 2020, 9:46 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

It might be worth explaining how this distinguishes itself from other trigger duplicators like Farlap, Trigger Duplicator, etc.

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[03:12 pm]
Oh_Man -- don't read page 8 of the Tenebrous thread unless you want a broken heart
[01:53 pm]
lil-Inferno -- ya, 12 years and you still haven't finished it smh
[05:32 am]
Vrael -- has it been that long?
[05:32 am]
Vrael -- nice
[03:38 am]
lifebot -- I thought it was good considering it was made 12 yrs ago
[11:19 pm]
Vrael -- lifebot
lifebot shouted: I was playing ur map
cool, did you like it?
[09:38 pm]
NudeRaider -- t1mz_
t1mz_ shouted: Is it possible in SC1 to make air units fly around an obstacle, sort of "unflyable" terrain, like unwalkable for ground units ?
creating a no fly zone isn't too hard. just order units that enter a location to somewhere else. the hard part is keeping the order they previously had. It's probably doable with some eud fu and heavy constraints and/or clunky result. Even then, it's going to a lot of work and no guaranteed result. So I'd stick to the no fly zone.
[2020-10-25. : 4:43 pm]
lifebot -- The Tenebrous
[2020-10-25. : 4:42 pm]
lifebot -- I was playing ur map
[2020-10-25. : 4:42 pm]
lifebot -- Vrael
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