Staredit Network > Forums > SC1 Mapping Tools > Topic: Map Making Tools Complete Package 2020
Map Making Tools Complete Package 2020
Sep 1 2020, 11:27 pm
By: lifebot  

Sep 1 2020, 11:27 pm lifebot Post #1



SCMDraft 2 Latest Version

TrigEditPlus Korean Supported Version (Drag this file into plugis folder of SCMDraft)

EUD Editor 3 Latest Version working on English Windows

EUD Draft (This file will be asked for when you run EUD Editor 3)

Looper Pro (Generate triggers to reduce repetitive work significantly.)

These are the latest tools you would need to create maps for Starcraft Remastered in 2020.

Please update SC:R to latest version before opening EUD Editor 3.

EUD Editor 3 Specific Instructions:

1. Install VC Runtime 2015 x86 not x64
2. Install Netframework
3. Open the settings file in notepad in EUD Editor 3 directory, and put Lanuage = ko-KR and save.
4. Change the language to English
5. Specify SC:R and euddraft

* They are the original zip files and not been modified by me in any way **

Post has been edited 13 time(s), last time on Oct 17 2020, 9:48 pm by lifebot.

Sep 6 2020, 8:00 am RdeRenato Post #2

I am Renato

What is TrigEditPlus & SCA Launcher?

:unsure: i am RdeRenato, a veteran noob

Sep 7 2020, 8:53 am Oh_Man Post #3

Find Me On Discord (Brood War UMS Community & Staredit Network)

Thanks for the handy bundle mate.

Yesterday, 8:55 pm 0destruct0 Post #4

Windows flags a virus in this, any concerns necessary?


Today, 12:22 am lifebot Post #5

Quote from 0destruct0
Windows flags a virus in this, any concerns necessary?

In what? and no.

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[03:12 pm]
Oh_Man -- don't read page 8 of the Tenebrous thread unless you want a broken heart
[01:53 pm]
lil-Inferno -- ya, 12 years and you still haven't finished it smh
[05:32 am]
Vrael -- has it been that long?
[05:32 am]
Vrael -- nice
[03:38 am]
lifebot -- I thought it was good considering it was made 12 yrs ago
[11:19 pm]
Vrael -- lifebot
lifebot shouted: I was playing ur map
cool, did you like it?
[2020-10-25. : 9:38 pm]
NudeRaider -- t1mz_
t1mz_ shouted: Is it possible in SC1 to make air units fly around an obstacle, sort of "unflyable" terrain, like unwalkable for ground units ?
creating a no fly zone isn't too hard. just order units that enter a location to somewhere else. the hard part is keeping the order they previously had. It's probably doable with some eud fu and heavy constraints and/or clunky result. Even then, it's going to a lot of work and no guaranteed result. So I'd stick to the no fly zone.
[2020-10-25. : 4:43 pm]
lifebot -- The Tenebrous
[2020-10-25. : 4:42 pm]
lifebot -- I was playing ur map
[2020-10-25. : 4:42 pm]
lifebot -- Vrael
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