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New Jungle Blend, WOOT!
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Creator: Falkoner
Time: Jan 23 2008, 11:03 am
 Falkoner Jan 23 2008, 11:03 am Post #1
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Yes, that is correct, I have found a new blend for Jungle, something that people have been saying was a thing of the past. And it's for the most unlikely of things: Temple!

( user posted image )

I must say, it is a quite sexy blend, although I was unsuccessful in finding a blend for the back of temple, I plan on finding one soon.

Now that the good blends are over with, I'm going to show you a bit of a test I tried out, just remember: I tried.

( user posted image )

That one turned out nicely, but I decided to try something else, and here's what I got:

( user posted image )

So I think that top one is about as good as I can get, other than a few variations on what shades of the steps you use.

And I think that maybe I don't need a blend for the back, because it looks fine without it:

( user posted image )
This post was edited 5 times, last edit by Falkoner: Jan 23 2008, 11:46 am.
 candle12345 Jan 23 2008, 11:08 am Post #2
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I payed 329 minerals for THIS?
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Sexy.

You crazy terrain making people. With your crazy terrain making...
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I got my sig finally.
 JaBoK Jan 23 2008, 5:38 pm Post #3
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OMG, amazing, nice blend man! The ramp needs a bit of help, I think I'll duplicate the blend and see if I can get a less blockish ramp.
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 FooFighters[WP] Jan 23 2008, 11:49 pm Post #4
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I SAY THAT IS AWESOME, i love the temple grounds, but the ramp needs HELP...
if u find blends for Badlands please tell me, for i am making a badlands map and i need some new blends for
the buildings
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 Falkoner Jan 23 2008, 11:49 pm Post #5
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Well, I attempted multiple things, and I see only 1 way that you can change it that looks possibly better, and it's changing what tiles you use on the steps, but there's no perfect way that I saw.
 RoryFenrir Jan 24 2008, 1:15 am Post #6
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wow im suprised theres still anything new in jungle, maybe there is in badlands too....

gj
 stickynote Jan 24 2008, 2:36 am Post #7
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Amazing!!!!!!!!!!! New jungle blend!! gj falkoner! And, as everyone else has said, the ramp needs help. I don't think its possible to fix that though.
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 JaBoK Jan 24 2008, 2:37 am Post #8
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Best I could do, I kinda like it though, what it needs now is a transition from small wall to big wall, and I'm gonna get right on that.
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 JaBoK Jan 24 2008, 2:37 am Post #9
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Best I could do, I kinda like it though, what it needs now is a transition from small wall to big wall, and I'm gonna get right on that.
( user posted image )
( user posted image )
The idea of this is not to look good but to provide an idea on how to go about making a pit or lowered area in which to put a normal looking ramp, or something else, the ruins edges would be nice if combined with cliffs and ramps down to a low grassy area.
This post was edited 1 time, last edit by JaBoK: Jan 24 2008, 2:47 am.
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 lil-Inferno Jan 24 2008, 4:14 am Post #10
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Don't play with fire, play with lil-Inferno!
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Quote from JaBoKBest I could do, I kinda like it though, what it needs now is a transition from small wall to big wall, and I'm gonna get right on that.
( user posted image )
( user posted image )
The idea of this is not to look good but to provide an idea on how to go about making a pit or lowered area in which to put a normal looking ramp, or something else, the ruins edges would be nice if combined with cliffs and ramps down to a low grassy area.

A good blend for a bottom corner would be the one ramp blend Wooden made in some of his open source terrain maps. For instance, the place I found it was on Fortifications for Ommi on the left side. Sorry I can't get a screenshot or post the map cause I'm on my laptop without SC :/
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"Sharing is caring. . .Unless you have STD's!" - LoveLess
(user posted image)
 JaBoK Jan 24 2008, 6:03 am Post #11
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( user posted image )Well, sorry for all the images but I've kinda been inspired here lol, anyways with a couple sprites used here's an end ramp I came up with, not much room to play around with this stuff but it looks ok
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 Falkoner Jan 24 2008, 12:28 pm Post #12
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That looks fine, of course, so does almost anything with sprites :P
 JaBoK Jan 24 2008, 5:40 pm Post #13
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Heh, so true, well I'm gonna pull out of my attempts at a terraining frenzy involving small temple walls due to exam studying, nice find there falkoner
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 payne Jan 24 2008, 11:44 pm Post #14
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I'll send 200 mins to the guy that'll see my 200th profile view!
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Wow, those are VERY sexy!
Keep up the good work!!
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 stickynote Jan 27 2008, 12:36 am Post #15
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I worked with your blend a little and I'm not really sure if this added piece made it smoother or not, but here it is.

( user posted image )

( user posted image )
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 Falkoner Jan 27 2008, 12:57 am Post #16
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Yes, that does make it look better, but I already was doing that, I just missed it in a few spots.
 stickynote Jan 27 2008, 1:04 am Post #17
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oh, sorry lol. I didn't notice it.
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 Pyro682 Feb 20 2008, 5:43 am Post #18
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Ok sorry to reincarnate this dead topic, but i need this for my map, and i have NO idea as to where you got the tiles for it... Howd you make it? What tiles you throw together?

U know, those 2 little temple squares from 2 posts ago by sticky note - Those look extremely Diablo-ish to me for some reason.
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(user posted image)
 Falkoner Feb 20 2008, 12:59 pm Post #19
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Taking StarCraft Map Making to the Limit!
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In my topic of this at Maplantis, I told someone how to do it, it's just the sides of temple stairs, where it's mostly grass.
 PeNgUiN- Mar 9 2008, 12:32 am Post #20
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Thats awesome could be good for lots of maps you should use it for one of ur maps if u make one
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