Staredit Network > Forums > SC1 Terrain > Topic: New Jungle Blend
New Jungle Blend
Jan 23 2008, 11:03 am
By: Falkoner
Pages: 1 2 3 >
 

Jan 23 2008, 11:03 am Falkoner Post #1



Yes, that is correct, I have found a new blend for Jungle, something that people have been saying was a thing of the past. And it's for the most unlikely of things: Temple!



I must say, it is a quite sexy blend, although I was unsuccessful in finding a blend for the back of temple, I plan on finding one soon.

Now that the good blends are over with, I'm going to show you a bit of a test I tried out, just remember: I tried.



That one turned out nicely, but I decided to try something else, and here's what I got:



So I think that top one is about as good as I can get, other than a few variations on what shades of the steps you use.

And I think that maybe I don't need a blend for the back, because it looks fine without it:



Post has been edited 5 time(s), last time on Jan 23 2008, 11:46 am by Falkoner.



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Jan 23 2008, 11:08 am candle12345 Post #2



Sexy.

You crazy terrain making people. With your crazy terrain making...



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Jan 23 2008, 5:38 pm JaBoK Post #3



OMG, amazing, nice blend man! The ramp needs a bit of help, I think I'll duplicate the blend and see if I can get a less blockish ramp.



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Jan 23 2008, 11:49 pm FooFighters Post #4



I SAY THAT IS AWESOME, i love the temple grounds, but the ramp needs HELP...
if u find blends for Badlands please tell me, for i am making a badlands map and i need some new blends for
the buildings



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Jan 23 2008, 11:49 pm Falkoner Post #5



Well, I attempted multiple things, and I see only 1 way that you can change it that looks possibly better, and it's changing what tiles you use on the steps, but there's no perfect way that I saw.



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Jan 24 2008, 1:15 am RoryFenrir Post #6



wow im suprised theres still anything new in jungle, maybe there is in badlands too....

gj



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Jan 24 2008, 2:36 am stickynote Post #7



Amazing!!!!!!!!!!! New jungle blend!! gj falkoner! And, as everyone else has said, the ramp needs help. I don't think its possible to fix that though.



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Jan 24 2008, 2:37 am JaBoK Post #8



Best I could do, I kinda like it though, what it needs now is a transition from small wall to big wall, and I'm gonna get right on that.



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Jan 24 2008, 2:37 am JaBoK Post #9



Best I could do, I kinda like it though, what it needs now is a transition from small wall to big wall, and I'm gonna get right on that.


The idea of this is not to look good but to provide an idea on how to go about making a pit or lowered area in which to put a normal looking ramp, or something else, the ruins edges would be nice if combined with cliffs and ramps down to a low grassy area.

Post has been edited 1 time(s), last time on Jan 24 2008, 2:47 am by JaBoK.



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Jan 24 2008, 4:14 am lil-Inferno Post #10

Just here for the pie

Quote from JaBoK
Best I could do, I kinda like it though, what it needs now is a transition from small wall to big wall, and I'm gonna get right on that.


The idea of this is not to look good but to provide an idea on how to go about making a pit or lowered area in which to put a normal looking ramp, or something else, the ruins edges would be nice if combined with cliffs and ramps down to a low grassy area.
A good blend for a bottom corner would be the one ramp blend Wooden made in some of his open source terrain maps. For instance, the place I found it was on Fortifications for Ommi on the left side. Sorry I can't get a screenshot or post the map cause I'm on my laptop without SC :/




Jan 24 2008, 6:03 am JaBoK Post #11



Well, sorry for all the images but I've kinda been inspired here lol, anyways with a couple sprites used here's an end ramp I came up with, not much room to play around with this stuff but it looks ok



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Jan 24 2008, 12:28 pm Falkoner Post #12



That looks fine, of course, so does almost anything with sprites :P



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Jan 24 2008, 5:40 pm JaBoK Post #13



Heh, so true, well I'm gonna pull out of my attempts at a terraining frenzy involving small temple walls due to exam studying, nice find there falkoner



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Jan 24 2008, 11:44 pm payne Post #14

:payne:

Wow, those are VERY sexy!
Keep up the good work!!



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Jan 27 2008, 12:36 am stickynote Post #15



I worked with your blend a little and I'm not really sure if this added piece made it smoother or not, but here it is.







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Jan 27 2008, 12:57 am Falkoner Post #16



Yes, that does make it look better, but I already was doing that, I just missed it in a few spots.



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Jan 27 2008, 1:04 am stickynote Post #17



oh, sorry lol. I didn't notice it.



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Feb 20 2008, 5:43 am Pyro682 Post #18



Ok sorry to reincarnate this dead topic, but i need this for my map, and i have NO idea as to where you got the tiles for it... Howd you make it? What tiles you throw together?

U know, those 2 little temple squares from 2 posts ago by sticky note - Those look extremely Diablo-ish to me for some reason.



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Feb 20 2008, 12:59 pm Falkoner Post #19



In my topic of this at Maplantis, I told someone how to do it, it's just the sides of temple stairs, where it's mostly grass.



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Mar 9 2008, 12:32 am PeNgUiN- Post #20



Thats awesome could be good for lots of maps you should use it for one of ur maps if u make one



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