Been doin some testing on v2.32 and heroes seems better balanced now. Will need some more testing but for now it seems good.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
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updated version to 2.35 some small balance reavers 10 cheaper arbitre corsairs 5 cheaper guard/devourer 5 cheaper. fixed some unplaceable bug on mass air buildings.
Heroes abit higher cost
More replays will Come soon
Post has been edited 5 time(s), last time on Nov 21 2020, 12:07 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Im having updated version with cross build option on its way. Been testing it last few days. Still need a couple fixes
Heres the new version with crossbuild option ive fixed the faults from updating systems still need test balance of that new feature.
Post has been edited 3 time(s), last time on Jan 17 2020, 7:00 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Just tested the cross build option at v1. 05 and its really op. if i keep it, the price for activate cross build should be way more. Else cross build option ruins game play. Sorry to those Who Like cross build in ds but Im No fan of some stuff just beeing way overpowered. Updated version will Come soon with higher price on cross build
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Updated ds classic 2020 to v1.07 Ive increased the price for crossbuild and added instant spawn option if not using crossbuild. Testing on the way
Post has been edited 2 time(s), last time on Nov 21 2020, 12:08 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Ive separated the crossbuild powerup cost 1600 made it only available at third gas(income lvl) with the instant spawn powerup cost 1500 now available on full gas(income lvl) cost 1500
heres ds classic2020 v1.11
Post has been edited 2 time(s), last time on Nov 21 2020, 12:08 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Been testing v1.11 for couple weeks now and found bug on instant spawn at full gas alot of units spawning, the bug is Map maxed so cant create more units (the Missing bug). So ill change the instant spawn to be awaliable at 5 gas(income lvl) for the price of 350 minerals. Instead of having it awaliable at full gas with full base units at the price of 1500. The change will prevent two things, one that goin full gas without building anything will be less good two it will prevent the map to max from spawning to much units cause players dosent have that much buildings units at 5 gas.
Other thing im gonna change is the price of crossbuild. right now it cost 1600 to activate it. One its makes a high bump setback when you buy it but is abit cheap or crossbuild to strong end game. Two the price is not made for both normal income and fast income (the price is same) so at normal income crossbuild price is real high and at fast income mode the price is high at start but low at end. Thats why im gonna change the price to be free at cost but gives 6-8% income reduction from the momemt you buy it. That makes it cheaper (the setback or bump in money less) but end game the price will have a higher total. Also it makes the cost of it even on both fast mineral mode and normal mineral mode. New version coming soon.
Stuff is changed new version is made. Version 1.12 ready
Rare bug fixed on instant spawn (switched spawn rotationen if Instant spawned at 0) now fixed in v1.13
Post has been edited 3 time(s), last time on Nov 21 2020, 12:08 pm by GGmano.
Been testing v1.13 since release and cross build price seems good for fair battles. The instant spawn at 5 gas have removed the map Max bug while playing its beeing a good tactical powerup for the game play and it weakens the No units before full gas income lvl play, and thats really poposionel.
Im getting quite good feedback from players All around playing the version. Stuff on the version is learnable while still beeing advanced og tactical
Terran zerg battle not fully perfected balanced i tweaked terran tank abit dwn and zerg defiler abit up(tank 1050 was 1060)(defiler spawn 1.33 at 800 was 1.5 805ore)
Heres version v1.14
Post has been edited 2 time(s), last time on Nov 21 2020, 12:08 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
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Did a fun 3v3 game on v1.14 gonna upload the replay later
Post has been edited 2 time(s), last time on Nov 21 2020, 12:09 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
been testing some balance on zerg terran in 1.14 and found engine bays and medics was too good vs zerg or at least zerg couldnt really counter not even with swarm.
so i updated the version lowering the medic spawn from 3.25 to 2.75 and switched hero bat gui montag from spawning on engine bay to spawn on academi with normal bats at a spawn rate on 2.20 bats 0.4 gui montags at price 165 i increased price of bunker by 10 and lowered price and on tank by 5 lowered price on wraiths by 20 and valks by 5. On zerg side i put infested Duran on sunken colony to spawn with infested terrans so now sunken spawn 1.75 infested terran and 0.5 infested Duran at price 195.
been testing the changes all day between zerg terran and it seems to work as i hoped for. so a good update for v1.14
Heres v1.15
Post has been edited 1 time(s), last time on Nov 21 2020, 12:09 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Changed effect on lvl3 vessel abillity to dispelling swarm and dweb tested it couple times think its good. so now terran lvl3 disrupting vessel abillity does dispel swarm and dweb real nice fits the terran abillity perfect. the old lvl3 disrupting vessel abillity was abit op at some points setting all enemy units near to 1%hp. so thats changed now. A fair change.
Heres version 1.16
Post has been edited 1 time(s), last time on Nov 21 2020, 12:09 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Made update on terran marine ability the dropship movement is perfected
heres version 1.21
Post has been edited 4 time(s), last time on Nov 21 2020, 12:09 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Put a max on reavers and carriers at 8, made larvas limited when playing zerg. Put a max on medics on 8, a max on vessel on 8 a max on ghost on 6 a max on queens 4, a max on 6 defilers.
I changed ghost to spawn on covert ops and valk/tom k to spawn on science fact at same prices
Fixed zerg spec infestation to kill some hero bc too.
Fixed spawn rotation on instant spawn bug 80+triggers eww. Fixed some intro text.
Been trying to fix instant bug last couple of versions it didnt work.
Than i fully remade spawn cyclus and found i could add a new game mode. Than i implemented new game mode number7 combined spawn for teams. It does so that all players spawn at same time. the fully remade spawn cyclus autoadjust for uneven games aswell as adjusting for leavers leaving the game. Its really fun try it out.
I also fixed the instant spawn rotation bug at the same time. been testing map for since v2.0 i fixed the beta bugs in the new version. map should be good now.
Heres version 2.5 its alpha version now. Fixed all the beta bugs in it Enjoy
Post has been edited 7 time(s), last time on Nov 21 2020, 12:09 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Made small adjustment on timer income on fast income is set to 38 minuts now. map allows that amount unit so its good to have bit more time income and bases allow the amount of buildings.
did some minor fix on 1v1 game combined spawn not working, thats fixed now.
Did some adjustment on bonus in uneven games, i lowered the amount to a more fair state in 1v2 its 400 in 1v3 its 500 in 2v3 its 300 and half in combined spawn mode.
Heres version 2.8
Post has been edited 3 time(s), last time on Nov 21 2020, 12:10 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Small balance tweek Heres versions 3.0 and 3.1
Post has been edited 3 time(s), last time on Nov 21 2020, 12:11 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Improved movement of infestor after requested from players. not all sure what it does to balance been trying to balance it abit from v3.2 now its abit decreased power in 3.3.
still not fully sure bout new balance need test it more.
Heres version 3.3
Post has been edited 1 time(s), last time on Nov 21 2020, 12:11 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Launched a new ds variation of ds classic on a new layout iceworld. Did some perfection on some spawn triggers, bases is bigger battlefield bigger income is abit higher, in my first testing everything seemed really good more space for units=less unit trampling on each other mass is wider from more room on spawning, the looks terrain is nice. Overall a good step up from Ds classic2020. New version might needs some testing on balance but balance should be close to same as classic2020v3.3.
Heres Desert Strike Classic Ice v1.3
Not the best version even it has some nice stuff.. units seems to stall at middle to much i think. I prefer DS Classic2020
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Post has been edited 5 time(s), last time on May 11 2020, 6:40 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Heres version Desert Strike Classic v3.4
Post has been edited 3 time(s), last time on Nov 21 2020, 12:12 pm by GGmano.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
I'm a desert strike fan, it's my favorite starcraft ums. Every once in a while, I come online, kick some ass or a month or so then stop. This is the best DS map right now on starcraft. The balance seems right and the fact you can get a refund on your buildings adds a complexity that's fun.
Haven't found an optimal build yet like DS Night has had back when I was playing that one. Wish this was an actual standalone game.
None.
I'm a desert strike fan, it's my favorite starcraft ums. Every once in a while, I come online, kick some ass or a month or so then stop. This is the best DS map right now on starcraft. The balance seems right and the fact you can get a refund on your buildings adds a complexity that's fun.
Haven't found an optimal build yet like DS Night has had back when I was playing that one. Wish this was an actual standalone game.
Thanks i love DS in starcraft too thats why i made a perfect ds version (from my point of view). I think the reason you havent found the one and only build is cause its different from game to game depending on what enemy does.. ofcourse Theres some good stuff against another race but it depends on what the race is and what they build.. the good thing about ds is it not only about building right stuff its also timing the builds on right timings making up nice strategy game. ive put on several things too increase the strategy of the game and it works really nice.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added