Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I have a problem with translation any campaigns, need help pleas
I have a problem with translation any campaigns, need help pleas
Apr 10 2019, 12:18 pm
By: C(a)HeK  

Apr 10 2019, 12:18 pm C(a)HeK Post #1



Hello everyone, friends! I need some help from you!
I translate campaigns for my viewers from English on Russian lenguage. When I'm translate in 1.16.1 then I not have any problem, but this translation did not work on SCR.
Well, I want ask anybody: how I can change it (screenshot)?
Just I want to players can playing through SCR with Russian translation.
You know what I must do?

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Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 10 2019, 12:41 pm jjf28 Post #2

Cartography Artisan

I believe 1.16.1 used 8-bit character code pages based on your system locale whereas SC:R supports UTF-8.

I think SI's latest nightly build of SCMDraft supports UTF-8 and would allow you to make a translated map with the correct characters.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Apr 10 2019, 4:34 pm C(a)HeK Post #3



jjf28, you know where i can load last version?



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 10 2019, 5:19 pm jjf28 Post #4

Cartography Artisan

should be here: http://www.stormcoast-fortress.net/Irregularies/



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Apr 11 2019, 10:07 am C(a)HeK Post #5



jjf28, i'll check it. Thank you so much!



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 11 2019, 1:15 pm Suicidal Insanity Post #6

I see you !

I'm not sure it will work yet - The entire app is ported to unicode in order to support UTF8 text encoding, but I think it still uses the system codepage as ansi by default.

All of the unicode changes were done in preperation for UTF8 support though so sometime in the medium term it will work.




Apr 11 2019, 1:49 pm C(a)HeK Post #7



Suicidal Insanity, well, unfortunately last version did not work for SCR.
If I open campaigns on 1.16.1 then my translation work on it, but if I open SCR then did not.
Maybe you know alternative decision?



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 11 2019, 1:51 pm C(a)HeK Post #8



jjf28, I checked it. I loaded last version, but this did not work.
Maybe you know alternative decision?



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 11 2019, 5:00 pm Suicidal Insanity Post #9

I see you !

I can provide a custom build that encodes everything in UTF8 if you are willing to test that. No promises everything works.




Apr 11 2019, 5:04 pm C(a)HeK Post #10



Suicidal Insanity, I'll glad to see. Sent me please it.



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 11 2019, 8:03 pm Suicidal Insanity Post #11

I see you !

Try this version. It forces UTF-8 conversion in all string conversions that touch map and game data.

http://www.stormcoast-fortress.net/Irregularies/Temp/ScmDraft2-UTF8-{C865322C-646E-4D9A-8E34-4E4B65AD0DFD}.zip

This does not include text trigedit because that may not do it properly. I also have no idea what other trigger plugins will do.




Apr 12 2019, 2:36 am C(a)HeK Post #12



Suicidal Insanity, I'll try to understand. Thank you!



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
Please log in to shout.


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