Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Where is the repair time in CHK?
Where is the repair time in CHK?
Mar 22 2019, 9:48 pm
By: sethmachine  

Mar 22 2019, 9:48 pm sethmachine Post #1



I see build time but I thought you can choose different build/repair times in the editor:

http://www.starcraftai.com/wiki/CHK_Format#.22UNIS.22_-_Unit_Settings



None.

Mar 22 2019, 10:56 pm jjf28 Post #2

Cartography Artisan

I'm not 100% on the formula but repair time is tied to build time (may be 1 to 1).



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Mar 23 2019, 2:47 pm Nekron Post #3



Repairing is explained on the SEN wiki
http://www.staredit.net/wiki/index.php?title=Regeneration




Mar 23 2019, 4:04 pm sethmachine Post #4



Thanks! I presume there are EUDs to change the regeneration time values, e.g. so that zerg units regen quicker, or even so that Terran units can regen health like Zerg?



None.

Mar 23 2019, 7:31 pm Nekron Post #5



From existing modding tools it seems like regeneration values are among the easiest values to edit, no idea about EUDs but they should presumably be easy if there are supported addresses for whatever regen you want to change.




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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
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