Staredit Network > Forums > SC1 Map Showcase > Topic: Lost in the Woods
Lost in the Woods
Oct 19 2017, 9:03 pm
By: ETEFT(U)  

Oct 19 2017, 9:03 pm ETEFT(U) Post #1




(v.3)


Story:

Officer Jake Sabatino & Officer Kevin Barrera were recently paired up to be partners, what awaited in their future no one could predict. On a regular Thursday afternoon they get a call for a suspect in a car being chased and immediately begin the trail on him. After chasing this car into the woods, the officer's crashed around a bend near a large tree, where they would be left stranded. Shocked and stunned in the after math and with no signal on their radios or cell phones, they gather their things and head out into the woods looking for anything that can help them lead their way out of this area they just stumbled onto. You now play as either Officer Jake S. or Officer Kevin B. as you uncover the dark secrets that hide in every corner of these woods.


Character's & Weapon's:

- Officer Jake S.

- Officer Kevin B.

- Dreadlord

- Dr. Isaacs


- Knife

- H&K Glock 17

- M16

- Shotgun

- Mine

- Flash Light

- Pain Pills


Game Feature's:

- Day/Night system making light essential at night when it turns dark which makes your flash light very useful.

- Multiple items to find or buy which are also shareable.

- Different enemy units and boss's with abilities.

- Ammo system with different weapons and a knife for when ever ammo runs low.


Screen Shot's:



Mini-map view.



Many items around are interactable.



Town found within the woods.




Local Diner.



First encounter with the Dreadlord.



After the crash.




Mansion Bath Room.



Part of your Inventory.


Download :



Final Thoughts:

This map took a while for me to complete, not because I worked hard on it every day but I just had very little spare time these past three years and I wanted to make sure I made this project exactly how I wanted it to come out. If any one has any questions in regards to the map with game play or just what to do next, feel free to message me. ETEFT#1777 is my bnet tag or you can just simply message me on here if you'd like. Expect new versions to come out for this map within the future, any suggestions or feed back will be greatly appreciated.


Post has been edited 3 time(s), last time on Nov 5 2017, 4:35 am by ETEFT(U).



None.

Oct 20 2017, 7:05 pm m.0.n.3.y Post #2



Looks interesting, will try it out eventually!



None.

Oct 20 2017, 8:25 pm ETEFT(U) Post #3



Quote from m.0.n.3.y
Looks interesting, will try it out eventually!

Awesome! Lmk what you think when you’re done.




Oct 21 2017, 5:52 pm m.0.n.3.y Post #4



First play through we died because we couldn't equip weapons? We were running around the whole game unarmmed lol. Unloading from dropship didn't work, and I thought we had ammo



None.

Oct 21 2017, 6:11 pm ETEFT(U) Post #5



Quote from m.0.n.3.y
First play through we died because we couldn't equip weapons? We were running around the whole game unarmmed lol. Unloading from dropship didn't work, and I thought we had ammo

Sounds like you guys never picked up your hand gun when the game first started, to do that just walk near the crashed car in the beginning and it will equip your hand gun automatically.




Oct 22 2017, 9:47 pm ETEFT(U) Post #6



Added vers .02 now in effect. Noticed some bugs with the shotgun and made some balance updates along with some new cut scenes.



None.

Oct 23 2017, 1:08 am Pauper Post #7



Sounds fun, do you have any screenshots of the night and day system with flashlight? Sounds cool



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Nov 5 2017, 4:34 am ETEFT(U) Post #8



Quote from Pauper
Sounds fun, do you have any screenshots of the night and day system with flashlight? Sounds cool

I actually don't have any with the night and day system with the flashlight but if you can imagine the vision of a burrowed unit, that is basically the area that you can see when the flashlight is on.

Side note: Uploaded the 3rd version for this map, probably will be the last version of this map for a while at least. I am comfortable and happy with the state the map is in now.



None.

Dec 21 2017, 2:04 pm TV3D Post #9



This sounds familiar o.O



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[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
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