Staredit Network > Forums > SC1 Map Showcase > Topic: Nexus Destroyers 2017
Nexus Destroyers 2017
Oct 10 2017, 6:43 pm
By: MidNighTime  

Oct 10 2017, 6:43 pm MidNighTime Post #1



Nexus Destroyers 2017 (2.7)
- There have been many reiterations over the years but, one must find what he/she likes. This game features the same basic concepts with many new features and improvements.

Game Features:
- 300k [Super Limit]
- Mass [All Directions]
- Timer [Sudden Death Mode]
- Bonuses [Special Bonuses]
- Cloaked [Hidden Selections]
- Lag Scan [Scan Players For Lag]
- Balanced [Play Tested 100+]
- Experience System [Auto Progression]
- Spectator [1x's Observer] [Blizzard Extended]
- Ban Toggle [Bans Players]
- Protections [Cheat Watch]

Screenshots
-

Download
- View Attachment

Attachments:
NexusDestroyer2017.scx
Hits: 0 Size: 269.11kb

Post has been edited 1 time(s), last time on Oct 15 2017, 2:11 pm by MidNighTime.



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Oct 13 2017, 5:01 pm m.0.n.3.y Post #2



Quote from MidNighTime
Nexus Destroyers 2017 (2.7)
- There have been many reiterations over the years but, one must find what he/she likes. This game features the same basic concepts with many new features and improvements.

Game Features:
- 300k [Super Limit]
- Mass [All Directions]
- Timer [Sudden Death Mode]
- Bonuses [Special Bonuses]
- Cloaked [Hidden Selections]
- Lag Scan [Scan Players For Lag]
- Balanced [Play Tested 100+]
- Experience System [Auto Progression]
- Spectator [1x's Observer] [Blizzard Extended]
- Ban Toggle [Bans Players]
- Protections [Cheat Watch]

Download
- View Attachment

What up MidNight! Good to see you.

Screenshots?



None.

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[02:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[09:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[09:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[09:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[08:54 am]
Suicidal Insanity -- if trigedit has such things
[08:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[08:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[08:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
[07:24 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq
Ya trigedit has the aiscript.bin file added to its resource - it doesn't load it from the MPQs
[06:13 am]
Pr0nogo -- agreed
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