Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Day/Night trigger to spawn waves
Day/Night trigger to spawn waves
May 17 2017, 9:16 pm
By: TristanOfVP  

May 17 2017, 9:16 pm TristanOfVP Post #1



I'm making a map where players explore the map during a "day" time and defend against waves of enemies attack during the "night" time.

I don't know how to execute this well. I've tried switches and then tried using units to label day and night and removing them after the count down but I can't get it to work well. Looking for ideas to make this system work.



None.

May 17 2017, 10:37 pm theskinsurf Post #2



plenty of ways, the simplest would probably be a timer.

if "day" is cleared
if "night" is set
if timer is at most 0 sec
--
set timer to 5:00
clear "night"
set "day"
preserve

if "day" is set
if "night" is cleared
if timer is at most 0 sec
--
set timer to 5:00
clear "day"
set "night"
preserve

etc etc.



Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

Jun 18 2017, 5:20 pm lucifirius Post #3



What you can do is have a unit travel from one point to another to signify day/night.



None.

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[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
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[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
[07:05 pm]
Lanthanide -- Broflamingo
Broflamingo shouted: Lanthanide The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example.
yeah, this happened in Diablo 3 as well. All the general sound effects, especially for spells and the like, are muted and barely stand out from the background noise and battle sounds. I really don't know why blizzards sound engineers take this route
[06:21 pm]
Vrael -- Pr0nogo
Pr0nogo shouted: but i'm assuming you actually want to have a discussion, i don't know that for sure and if you don't then just don't do anything
nah I don't I just want to meme around
[06:19 pm]
lil-Inferno -- right up there with the SSBM bat sound
[06:19 pm]
lil-Inferno -- Broflamingo
Broflamingo shouted: Lanthanide The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example.
Tank sieging sound in BW is good AF
[06:17 pm]
Broflamingo -- Swampfox
Swampfox shouted: i still play that game rather frequently because theres something so perfect about how it feels
The Doom example with the shotgun was a perfect example, sieged tank shot sound immediately came to mind. It feels satisfying hearing it shoot and killing.
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