Edit: While using the GPU runs really fast, I feel like this way of solving bounds is still too slow. I'm currently working on a different way to solve this problem. For my game there could be levels that take more than 12 seconds to beat. That would be really expensive to solve. Also while the current solution is pixel perfect, the new thing I have in mind will be real space perfect, and it should be relatively instant to compute a solution.
Post has been edited 1 time(s), last time on May 24 2017, 5:07 pm by Apos.
