Staredit Network > Forums > SC1 Mapping Tools > Topic: Building a Better Editor
Building a Better Editor
Mar 27 2017, 3:06 am
By: Pr0nogo
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Apr 29 2017, 11:58 pm Zoan Post #61

Math + Physics + StarCraft = Zoan

All the time.

StarCraft can handle stacked buildings no problem, but the only time you want stacked units is when they are all burrowed (since if you stack un-burrowed units you get a bunch of "unit unplaceable" errors when the map starts).



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Apr 30 2017, 12:06 pm Wormer Post #62



Quote from Zoan
Would you be willing to implement a method of inputting 'custom conditions/actions,' or is that too much of an ask?

( e.g. let the user define a set of triggers which detect if a a unit is burrowed, then later on they can as a condition put "burrowed(player, unit, location, blah, blah)" and the map will automatically copy-paste the set of triggers they defined earlier.)

I personally think that it isn't a thing that's needed for trigger editor. Internally everything must be translated into normal conditions and we have only maximum 16 of them. The use of this option would be vastly limited. I would better like to see convenient copy/pasting capabilities (like paste 5 times etc.). The same goes for actions. Maybe one would think of parameterizing the whole triggers, and at first glance it looks like a useful option, but from my experience I've never needed such a thing in real projects. What triggers could really benefit from is some kind of grouping mechanism with an ability to comment/name/annotate groups. Then maybe an option to specify and analyze groups logic dependency is a road to go.

P.S. My vote to separate units and buildings stack goes here!



Some.

Apr 30 2017, 1:04 pm Suicidal Insanity Post #63

I see you !

For stacking: Sounds like "No stacking" / "Stack buildings" / "Stack units" is the way to go then.




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[06:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[2019-10-16. : 3:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
Please log in to shout.


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