Staredit Network > Forums > Portal News > Topic: StarCraft: Remastered
StarCraft: Remastered
Mar 17 2017, 2:50 am
By: ClansAreForGays
Pages: < 1 9 10 11
 

May 29 2017, 4:42 am Oh_Man Post #201

Find Me On Discord (Brood War UMS Community & Staredit Network)

Lettering is so boring compared to precious metals.




Jun 10 2017, 2:10 am Oh_Man Post #202

Find Me On Discord (Brood War UMS Community & Staredit Network)

https://starcraft.com/en-us/articles/20844309

Leaderboards will feature in SCR!




Jun 30 2017, 11:22 am Oh_Man Post #203

Find Me On Discord (Brood War UMS Community & Staredit Network)

Release date is announced (14 August for America, 30 July for Korea, don't know about other regions) and pre-purchase now available! Price is 21.95 australian dollars here.

Announcement video (some weird live action shit)


Click here to preorder.

Ars Technica Article
One thing to take away from that interview with the devs was they talked about having a toggle mode. You press a button to swap between old graphics and new graphics, just like that. They've also added additional features to the game which can be toggled separately. One example was unit sprites degrees of rotation. In the original game there are only 8 directions, now he says they've increased that to 17, but you can toggle it to the original 8 if you so desire.

Preorder bonuses guys! I know this is gonna have a lot of controversy, but I can't help but think it is promising for the custom scene. Will we be allowed to make our own custom sprites??? Or have a greater variety of skins/units to choose from in the editor??? The three skins you get with preorder are Auir Nexus, Korhal Command Centre (bling bling), and Char Hatchery (I'm guessing its mutations will also be lavafied).


Leaked gameplay footage:


Post has been edited 1 time(s), last time on Jun 30 2017, 11:46 am by Oh_Man.




Jun 30 2017, 4:53 pm CecilSunkure Post #204



Looks pretty sweet. I like the part where Terrans and Protoss start an air battle of Korea. And yeah that commercial was pretty odd :ermm:



None.

Options
Pages: < 1 9 10 11
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:16 am]
lil-Inferno -- u up u up
[10:15 am]
Mini Moose 2707 -- We up we up
[10:15 am]
lil-Inferno -- Moose up, Moose up O_O
[10:15 am]
lil-Inferno -- family man hours who up
[06:14 am]
O)FaRTy1billion[MM] -- I'm pretty sure the map parser is just an excuse
[06:09 am]
NudeRaider -- Also if v7 is finally dead in the water because nobody is willing or able to solve the map parser problem, then sure, why not improve what we have.
[06:05 am]
NudeRaider -- Lanthanide
Lanthanide shouted: this argument of "oh, lets not spend ANY time improving the site, because there are other things that should be improved first", when those other improvements are not actually happening, is really specious
for a while SENv7 was actively worked on. Maybe it still is, but no more updates.
[04:04 am]
jjf28 -- though I guess there's fundamental hurdles with code portability and the differing manners of distribution (e.g. src, dll, lib) that having a solid distribution framework can't really solve on its own
[03:57 am]
jjf28 -- when we getting full Maven support?
[03:57 am]
jjf28 -- cpp libs are the worst
Please log in to shout.


Members Online: Roy, Sie_Sayoka