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Crucio Siege Tank

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Creator: KrayZee
Time: Jan 10 2008, 9:09 am

Post #21     cosmicagent Jan 14 2008, 1:07 am

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Quote from candle12345
The new cannon is sweet, makes more sense to use the same barrel, rather than all the fancy sliding back and forth, you can just tilt it up and turn it...\

I don't like the treads spreading out however... I mean, imagine how much force you'd need to do that. Yeah yeah, it's a game, but I truly think that grime n steel is how SCII should be depicted. Not sunshine and daisies. Come on, Protoss look like a Gay Pride parade than a force to be reckoned with.


Well, I liked the previous idea - it was pretty cool to have the sliding back & forth,,, but I guess they need some variation with SCII

Protoss looks amazing in my opinion - it's the best looking race so far

They should fix some of the early terran units like Battle cruiser - it stinks in how it looks.
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Post #22     candle12345 Jan 14 2008, 9:11 am

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Agreed, but I still don't like the protoss.
At the very least, could we not have the protoss team colour dictating what all their glowing shit looks like?
Purple Pylons are GARISH.

The stuff is blue for a reason, it's psi and [khaydarin?] which are both blue. I don't mond the look so much as the punchyouinthehead colour scheme. Plus, purple protoss look like Draeni :(
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Post #23     KrayZee Jan 14 2008, 2:30 pm

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Quote from candle12345Agreed, but I still don't like the protoss.
At the very least, could we not have the protoss team colour dictating what all their glowing shit looks like?
Purple Pylons are GARISH.

The stuff is blue for a reason, it's psi and [khaydarin?] which are both blue. I don't mond the look so much as the punchyouinthehead colour scheme. Plus, purple protoss look like Draeni :(

Draenei are originally ugly as hell until they made them look just like the WarCraft III boss, Archimonde. Plus Blizzard wants every player easily recognizable in Melee and I don't doubt that the color blue will be one of the primary colors in the Protoss Campaign, just like the trailer.
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Post #24     BeDazed Jan 14 2008, 2:44 pm

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I don't see how they look bad at all. Battlecruiser looks awesome?
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Post #25     JordanN Jan 14 2008, 7:14 pm

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When the tank is sieged it looks like a flower.
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Post #26     KrayZee Jan 14 2008, 11:39 pm

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Quote from BeDazedI don't see how they look bad at all. Battlecruiser looks awesome?

Battlecruisers needs to be larger. They have the perfect scale taken from the concept art where they compare a Marine to the Thor. But comparing the Marine to the Battlecruiser, the Marines are too big to fit in since you can see how gigantic the Battlecruiser was in the Brood War intro and the how Tychus Findlay fits inside the Hyperion "Terran Briefing lobby" in StarCraft II.
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Post #27     who Jan 14 2008, 11:41 pm

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Blizzard's games don't usually have units that are to-scale anyway.
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Post #28     KrayZee Jan 14 2008, 11:45 pm

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They pretty much are in StarCraft II. The first time I looked at the concept arts and the cinematic trailer, EVERY detail is added to each unit. For an example, you will see the Marine's tubes on his back and those tubes were constructed when the Barracks dressed Tychus Findlay.

And like I mentioned before, there's a concept art where there is a Marine besides the Thor's foot. In in-game, it pretty much matches it up.
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Post #29     BeDazed Jan 15 2008, 12:50 am

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Maybe it's cause its airborne.
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Post #30     KrayZee Jan 15 2008, 1:53 am

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What does that have to do with anything?

And the Thor needs a lift off ability, seriously. And island to island map would consider them useless.



Anyways, what are your real opinions about the Crucio Siege Tank?
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Post #31     candle12345 Jan 17 2008, 8:54 pm

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Well, I hope I can resolve the air unit argument just quickly.
Battlecruisers, are fucking huge. They can eat about 8 thors, and then have room for seconds.
If they were correctly scaled, the map would be barely visible in game, air units in SC are shrunk for a reason.

Back to Topic.
I really hope that the machine gun idea gets used, it doesn't have to be a billion damage, but some basic zmall unit defense would be nice [so say, and SCV rush won't kill a tank]

[Oh, and ont he topic of colours in melee] You can see the colours easily as heck right now. And the predominant colour on protoss, terran and zerg is yellow grey and brown respectively. Zergling colouring is weird as heck, yet you can recognise them in an instant. [Referring to SC1]
I don't see why every non-yellow part of the protoss needs to be bright neon pink.
I loved blue pylons. And making zealot blades change colour isn't nice.
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Post #32     KrayZee Jan 18 2008, 3:20 pm

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No, Battlecruisers in gameplay is shorter than anybody could imagine. In cinematics, it covered the sky with a mile length or so.
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Post #33     BeDazed Jan 20 2008, 2:54 pm

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Would you want a battlecruiser to cover all your view and you would infact be unable to see anything below it?
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Post #34     Mini Moose 2707 Jan 20 2008, 5:23 pm

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HELL YES!
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Post #35     candle12345 Jan 20 2008, 9:24 pm

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In terms of gameplay, do you?

Good luck massing units bigger than your screen.
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Post #36     KrayZee Jan 21 2008, 6:47 am

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Quote from BeDazedWould you want a battlecruiser to cover all your view and you would infact be unable to see anything below it?

You can easily move your camera around and under it. But isn't the Battlecruiser one of the biggest threats? Why not take that out first?

Quote from Mini Moose 2707HELL YES!

:D

Quote from candle12345In terms of gameplay, do you?

Good luck massing units bigger than your screen.

StarCraft II's gameplay isn't about massing, unless you're Zerg. The Battlecruisers will get killed by warp rays and scourges (If they return) very easily so don't bother massing them.
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Post #37     candle12345 Jan 22 2008, 1:41 am

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I'll mass what I like :P

*Forms an army of high templar*
Bwahahahaha. Let the stormination begin!

Anyway, warp rays aren't fast enough to kill massed BCs, they require bigass micromanagement which your average player [a noob] doesn't have. You want to send 1 warp ray on each BC, but if the BCs focus fire, they'll beat equal numbers warp rays. At least, that's how I see it.
We have to play the game before we decide that...
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Post #38     Centreri Jan 23 2008, 1:46 am

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I would be happy if they added elevation to the game - such as air units can rise or drop from elevations to others, restricting or expanding their range/weapon types while exposing/hiding them from enemies at the same time. Battlecruisers should be three times their current size, and if they go really high so they're about the only thing you can see, you'll get the feeling that they are hugomonogous.
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Post #39     Joshgt2 Jan 23 2008, 5:42 am

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If you watch some of the demos, you will notice that the air units do in fact fly up and down when the terrain elevation changes... hahaha
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Post #40     KrayZee Jan 24 2008, 7:22 am

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Quote from candle12345I'll mass what I like :P

*Forms an army of high templar*
Bwahahahaha. Let the stormination begin!

Anyway, warp rays aren't fast enough to kill massed BCs, they require bigass micromanagement which your average player [a noob] doesn't have. You want to send 1 warp ray on each BC, but if the BCs focus fire, they'll beat equal numbers warp rays. At least, that's how I see it.
We have to play the game before we decide that...

The longer the warp rays attacks on a single target, the more damage it will add up. So if the damage is 10, it will keep adding up so it drains it faster. One of the Warp Ray's weaknesses are marines. But the whole point about warp rays is to have them all aim at one target before the other.

And storms are weaker now, although I love how High Templars can now use a force field to block out enemies.

Quote from CentreriI would be happy if they added elevation to the game - such as air units can rise or drop from elevations to others, restricting or expanding their range/weapon types while exposing/hiding them from enemies at the same time. Battlecruisers should be three times their current size, and if they go really high so they're about the only thing you can see, you'll get the feeling that they are hugomonogous.

They really do move higher and lower by elevation. Though it sucks how their elevation doesn't stay the same height from their previous high elevation while continuing to a lower one.
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