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Eh's a pretty cool guy
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Agreed, but I still don't like the protoss.
At the very least, could we not have the protoss team colour dictating what all their glowing shit looks like? Purple Pylons are GARISH. The stuff is blue for a reason, it's psi and [khaydarin?] which are both blue. I don't mond the look so much as the punchyouinthehead colour scheme. Plus, purple protoss look like Draeni ![]() ![]() ![]() ![]() ![]() ![]() ![]() Eh has a gauss rifle and eh doesnt afraid of anything.
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lol dtbk
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Battlecruisers needs to be larger. They have the perfect scale taken from the concept art where they compare a Marine to the Thor. But comparing the Marine to the Battlecruiser, the Marines are too big to fit in since you can see how gigantic the Battlecruiser was in the Brood War intro and the how Tychus Findlay fits inside the Hyperion "Terran Briefing lobby" in StarCraft II. |
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lol dtbk
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They pretty much are in StarCraft II. The first time I looked at the concept arts and the cinematic trailer, EVERY detail is added to each unit. For an example, you will see the Marine's tubes on his back and those tubes were constructed when the Barracks dressed Tychus Findlay.
And like I mentioned before, there's a concept art where there is a Marine besides the Thor's foot. In in-game, it pretty much matches it up. |
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Eh's a pretty cool guy
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Well, I hope I can resolve the air unit argument just quickly.
Battlecruisers, are fucking huge. They can eat about 8 thors, and then have room for seconds. If they were correctly scaled, the map would be barely visible in game, air units in SC are shrunk for a reason. Back to Topic. I really hope that the machine gun idea gets used, it doesn't have to be a billion damage, but some basic zmall unit defense would be nice [so say, and SCV rush won't kill a tank] [Oh, and ont he topic of colours in melee] You can see the colours easily as heck right now. And the predominant colour on protoss, terran and zerg is yellow grey and brown respectively. Zergling colouring is weird as heck, yet you can recognise them in an instant. [Referring to SC1] I don't see why every non-yellow part of the protoss needs to be bright neon pink. I loved blue pylons. And making zealot blades change colour isn't nice. ![]() ![]() ![]() ![]() ![]() ![]() Eh has a gauss rifle and eh doesnt afraid of anything.
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HELL YES!
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lol dtbk
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You can easily move your camera around and under it. But isn't the Battlecruiser one of the biggest threats? Why not take that out first? StarCraft II's gameplay isn't about massing, unless you're Zerg. The Battlecruisers will get killed by warp rays and scourges (If they return) very easily so don't bother massing them. |
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Eh's a pretty cool guy
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I'll mass what I like
*Forms an army of high templar* Bwahahahaha. Let the stormination begin! Anyway, warp rays aren't fast enough to kill massed BCs, they require bigass micromanagement which your average player [a noob] doesn't have. You want to send 1 warp ray on each BC, but if the BCs focus fire, they'll beat equal numbers warp rays. At least, that's how I see it. We have to play the game before we decide that... ![]() ![]() ![]() ![]() ![]() ![]() Eh has a gauss rifle and eh doesnt afraid of anything.
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Overwin Winboat
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I would be happy if they added elevation to the game - such as air units can rise or drop from elevations to others, restricting or expanding their range/weapon types while exposing/hiding them from enemies at the same time. Battlecruisers should be three times their current size, and if they go really high so they're about the only thing you can see, you'll get the feeling that they are hugomonogous.
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So much for this...
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If you watch some of the demos, you will notice that the air units do in fact fly up and down when the terrain elevation changes... hahaha
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lol dtbk
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The longer the warp rays attacks on a single target, the more damage it will add up. So if the damage is 10, it will keep adding up so it drains it faster. One of the Warp Ray's weaknesses are marines. But the whole point about warp rays is to have them all aim at one target before the other. And storms are weaker now, although I love how High Templars can now use a force field to block out enemies. They really do move higher and lower by elevation. Though it sucks how their elevation doesn't stay the same height from their previous high elevation while continuing to a lower one. |