Staredit Network > Forums > Lite Discussion > Topic: Should we keep researching code execution?
Should we keep researching code execution?
Jun 30 2014, 11:08 pm
By: trgk  

Jun 30 2014, 11:08 pm trgk Post #1



Custom code injection : Let users create their own code(dll, exe) and put it inside your map, making code auto-executed as their map run.

Custom code execution can enable everything you've imagined in SC. You can even recreate Leauge of Legend in SC. Everything is possible.
But Custom code execution may compromise security severely. You can also create virus in SC. Everything is possible.

So, should research for custom code execution be continued?

Post has been edited 2 time(s), last time on Jul 1 2014, 12:56 am by trgk. Reason: Clarification.



EUD

Jul 1 2014, 6:30 am TF- Post #2



If another security breach is created then it will be patched out relatively soon, Blizzard has the source code but will never use it to add something to sc1, only to protect their dignity by keeping the game barely functional.




Jul 1 2014, 1:56 pm Sand Wraith Post #3

she*

Would this require a different SCBW executable? I don't understand SCBW's normal map process, so I'm just unsure as to how you can actual inject code that will be executed into a map.




Jul 1 2014, 3:12 pm jjf28 Post #4

Oh bother...

Abusing overflows, how else? http://www.staredit.net/topic/16427/ note that my exe launching outline lacks many non-zero'd values that need to be worked backwards from, and an example map which I've neglected to complete.

As for my part i'll press forward with discoveries and trust mapmakers; no one abused EUDA's before they were patched to make a virus AFAIK, and it was 400x less work back then to launch executable code.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 1 2014, 4:27 pm Sacrieur Post #5

Still Napping

Do it for science!

Blizzard will just have to patch the game.



None.

Jul 1 2014, 4:38 pm Black_Overseer Post #6



So what are you afraid of?




Jul 1 2014, 4:43 pm Azrael Post #7



"Now I am become Death, the destroyer of worlds."




Jul 1 2014, 6:13 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Sacrieur
Do it for science!

Blizzard will just have to patch the game.
At this point I think they'll rather just close down bnet for sc1 and declare it dead.




Jul 2 2014, 6:44 am TF- Post #9



Quote from NudeRaider
Quote from Sacrieur
Do it for science!

Blizzard will just have to patch the game.
At this point I think they'll rather just close down bnet for sc1 and declare it dead.
And opensource the game as consolation :wtfawesome:




Jul 2 2014, 9:01 am trgk Post #10



My opinion :
1. People can't avoid downloading executable code if there is one in the map they're playing.
2. We cannot revert exploit disclosure once it is disclosed.
(It have already been disclosed in rather very cryptic manner. I understand it though with some difficulties)
3. Exploits shouldn't be disclosed until they are fixed to prevent possible abuses.
But Blizzard won't fix SC. (I would be very happy if they would) Therefore shouldn't disclose the method for it.
4. People may do research, but they shouldn't distribute "How to put your own DLL inside your map in 10 minutes" manual things.

cf) Blizzard patching SC1 again? 1.16.2? They dropped SC1 support several years before. I think that's just a false hypothesis;



EUD

Jul 2 2014, 10:35 am LoveLess Post #11

Let me show you how to hump without making love.

Make a map that has an EUDA enabler, injecting the needed bits into the players' StarCraft, then you can stop research.



None.

Jul 2 2014, 8:07 pm Azrael Post #12



Quote from LoveLess
Make a map that has an EUDA enabler, injecting the needed bits into the players' StarCraft, then you can stop research.

Alright, my ears just officially perked up :P




Jul 2 2014, 9:09 pm iCCup.xboi209 Post #13



Quote from LoveLess
Make a map that has an EUDA enabler, injecting the needed bits into the players' StarCraft, then you can stop research.
this




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[01:01 am]
Ashamed -- FaRTy1billion
FaRTy1billion shouted: Ashamed you can Set Unit Hangar to add scarabs or interceptors
Shit i remember it being much harder ha... I was trying to move computer scarabs over from a certain area of my map ha
[12:54 am]
O)FaRTy1billion[MM] -- Ashamed
Ashamed shouted: There was a trick to automaticly train scarabs and interceptors right?? What was this.
you can Set Unit Hangar to add scarabs or interceptors
[12:53 am]
O)FaRTy1billion[MM] -- Zoan
Zoan shouted: too much work to downgrade brah
-> Dem0n
Dem0n shouted: ya I got like 3 SC directories LMAO
Dem0n
Dem0n shouted: SC regular, SC 1.16, and then SC again in Documents
this is the only way to go
[12:48 am]
Ashamed -- There was a trick to automaticly train scarabs and interceptors right?? What was this.
[12:46 am]
verssuss -- its called substructure opening hole in scmdraft. its selectable. but u cant select any unite exepted this if its around. play sniper installation u should know what i mean
[12:40 am]
Zoan -- I can't understand you.
[12:35 am]
verssuss -- and who got that bug if u want select any unite per drag click and Flor Hatch is around u select only that shit. it work in real big area
[12:31 am]
Dem0n -- ya what a piece of shit=
[12:30 am]
verssuss -- Dem0n same with saves reps etc xD i need copy my new map downloaded to another folder where i can host it. wtf
[12:16 am]
Excalibur -- I guess like a lot of people I was secretly wishing for TDAG Part 2 but I think deep down we knew that was never happening. TDAG was half way an accident the way it was released.
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