Staredit Network > Forums > Lite Discussion > Topic: Should we keep researching code execution?
Should we keep researching code execution?
Jun 30 2014, 11:08 pm
By: trgk  

Jun 30 2014, 11:08 pm trgk Post #1



Custom code injection : Let users create their own code(dll, exe) and put it inside your map, making code auto-executed as their map run.

Custom code execution can enable everything you've imagined in SC. You can even recreate Leauge of Legend in SC. Everything is possible.
But Custom code execution may compromise security severely. You can also create virus in SC. Everything is possible.

So, should research for custom code execution be continued?

Post has been edited 2 time(s), last time on Jul 1 2014, 12:56 am by trgk. Reason: Clarification.



EUD

Jul 1 2014, 6:30 am TF- Post #2

🤙🏾

If another security breach is created then it will be patched out relatively soon, Blizzard has the source code but will never use it to add something to sc1, only to protect their dignity by keeping the game barely functional.



🤙🏾

Jul 1 2014, 1:56 pm Sand Wraith Post #3

she/her

Would this require a different SCBW executable? I don't understand SCBW's normal map process, so I'm just unsure as to how you can actual inject code that will be executed into a map.




Jul 1 2014, 3:12 pm jjf28 Post #4

Cartography Artisan

Abusing overflows, how else? http://www.staredit.net/topic/16427/ note that my exe launching outline lacks many non-zero'd values that need to be worked backwards from, and an example map which I've neglected to complete.

As for my part i'll press forward with discoveries and trust mapmakers; no one abused EUDA's before they were patched to make a virus AFAIK, and it was 400x less work back then to launch executable code.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 1 2014, 4:27 pm Sacrieur Post #5

Still Napping

Do it for science!

Blizzard will just have to patch the game.



None.

Jul 1 2014, 4:38 pm Black_Overseer Post #6



So what are you afraid of?




Jul 1 2014, 4:43 pm Azrael Post #7



"Now I am become Death, the destroyer of worlds."




Jul 1 2014, 6:13 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Sacrieur
Do it for science!

Blizzard will just have to patch the game.
At this point I think they'll rather just close down bnet for sc1 and declare it dead.




Jul 2 2014, 6:44 am TF- Post #9

🤙🏾

Quote from NudeRaider
Quote from Sacrieur
Do it for science!

Blizzard will just have to patch the game.
At this point I think they'll rather just close down bnet for sc1 and declare it dead.
And opensource the game as consolation :wtfawesome:



🤙🏾

Jul 2 2014, 9:01 am trgk Post #10



My opinion :
1. People can't avoid downloading executable code if there is one in the map they're playing.
2. We cannot revert exploit disclosure once it is disclosed.
(It have already been disclosed in rather very cryptic manner. I understand it though with some difficulties)
3. Exploits shouldn't be disclosed until they are fixed to prevent possible abuses.
But Blizzard won't fix SC. (I would be very happy if they would) Therefore shouldn't disclose the method for it.
4. People may do research, but they shouldn't distribute "How to put your own DLL inside your map in 10 minutes" manual things.

cf) Blizzard patching SC1 again? 1.16.2? They dropped SC1 support several years before. I think that's just a false hypothesis;



EUD

Jul 2 2014, 10:35 am LoveLess Post #11

Let me show you how to hump without making love.

Make a map that has an EUDA enabler, injecting the needed bits into the players' StarCraft, then you can stop research.



None.

Jul 2 2014, 8:07 pm Azrael Post #12



Quote from LoveLess
Make a map that has an EUDA enabler, injecting the needed bits into the players' StarCraft, then you can stop research.

Alright, my ears just officially perked up :P




Jul 2 2014, 9:09 pm iCCup.xboi209 Post #13



Quote from LoveLess
Make a map that has an EUDA enabler, injecting the needed bits into the players' StarCraft, then you can stop research.
this



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
[2024-4-20. : 7:56 pm]
Oh_Man -- lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
Please log in to shout.


Members Online: NudeRaider