Staredit Network > Forums > SC1 Mapping Tools > Topic: SMLP (StarMapLockProtector)
SMLP (StarMapLockProtector)
Sep 2 2013, 1:57 pm
By: trgk  

Sep 2 2013, 1:57 pm trgk Post #1

Pretty stable map protector from Korea.
Protects your map against SMC and many other unprotectors.
Requires SFmpq.dll and storm.dll.

(P.S : Protections used in this does not seem interesting as SMC...)

Credit : ModMapper (


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Post has been edited 2 time(s), last time on May 20 2014, 7:37 am by trgk.


Sep 2 2013, 2:44 pm jjf28 Post #2

Cartography Artisan

Took the liberty of uploading the pic(s):

Post has been edited 1 time(s), last time on Sep 2 2013, 2:50 pm by jjf28.

Rs_yes-im4real - Clan Aura -

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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[11:39 pm]
jjf28 -- you'd need a computer ofc, and the right base AI script
[11:38 pm]
jjf28 -- well hey, maybe you can use the gateway's warping effect, and replace it with a nexus
[11:37 pm]
jjf28 -- cut their power partway through
[11:37 pm]
jjf28 -- maybe power dependent buildings you could
[11:36 pm]
jjf28 -- you can certainly make the building and play the sound, I don't think you're going to reliably be able to farm partially warped buildings tho
[11:34 pm]
martosss -- I've seen some crazy effects with EUD though :) like ... fireworks .. or rotating dying units that create a storm-like effect
[11:32 pm]
martosss -- you can play any sound ... but i dont think you can do the nexus thing .. i'm not sure if you can achieve that
[11:26 pm]
sraw531 -- at worst I would like a system in which you could do cool cinematic effects - a landing sequence in which the buildings actually warp in instead of being created and playing the sound of them finishing
[11:24 pm]
sraw531 -- I want you to be able to make a base with a corsair as a probe, basically, but without modding or euds at all.
[11:23 pm]
sraw531 -- timers are not the issue. its the building itself.
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