HELP!
Jan 3 2008, 3:09 am
By: starcrappucino  

Jan 3 2008, 3:09 am starcrappucino Post #1



I made a map, but when it starts, it instantly crashes- you don't even see an error message or a glimpse of the map. I have no idea why. I tried removing invalid units, removing some tar, everything I could think of. I used SCMDraft2 to make it. If I try to open it in StarForge, I get the windows error message that says it has encountered a problem and has to close.

Also, I can't make isometrical terrain in anything but StarForge? In SCMDraft2 it makes a black space around it and in StarEdit it just makes two tiles of whichever terrain I picked. In StarForge, if I make a cliff and then try to put dirt to delete the cliff, it makes a huge space of dirt and a bunch of blocky water around it. Is that normal? (This is talking about a different map, not the one below.)

Here is the map I'm working on.

Sorry if all or many of my questions are really stupid. This is basically my first map, so sue me.

Attachments:
Do Not Join.scx
Hits: 11 Size: 42.34kb



None.

Jan 3 2008, 5:50 am blacklight28 Post #2



For the iso problem it's probably cause you cleared a different map of all the terrain and are now trying to put your own terrain in.



None.

Jan 3 2008, 7:38 am Pyro682 Post #3



Just wanted to let you know-
You can rename the locations and edit their properties for your purposes... It is much easier than dealing with triggers saying "Center location 23 on units in location 13." Triggers have many numbers already, and you dont need any more crap to deal with.

As for the crash problem... SC X-tra worked fine without any problem...

The map editors that allow both Rectangular Terrain and Iso Terrain (diamonds, normal terrain) basically have two different layers.
In Most cases, the Iso terrain Overrides the Rectangular terrain. It is the base layer, and you make rectangular terrain to suit your needs after the iso terrain.
You started the map (When you pressed "New") And created it using Rectangular Terrain, and therefore you can only use Rectangular terrain because there is no Isometrical Terrain "Base Layer"
SCMDraft 2 is one of the most ... erm how should i say it... "FreeBound" Map Editors, and it attempts to make Isometrical Terrain, however, to have it fit in with the rest of the "Rectangular" Terrain, it needs to put a border of "Null Terrain" (That black stuff you see) Which is basically... Nothingness on the map. (Isnt space)
Doodads Work Completely fine because they are based upon a Rectangular system, and Doodads Override everything else. You can put a doodad in, Draw some Terrain Under it, and then remove the doodad, and the newly created terrain is there.

I didnt want to edit your Map... But the Problem as to the crashing may be in the triggers. If youll Look at the Triggers after player 7 + 8. (at the top)
You Will see a blank for about 4 lines. I have not seen anything like this before, and maybe your Editor either. Another Place where the Problem might be is that you have Is at the Player Properties window. User Selectable Neutral Players dont work so good. Just pick a race and then Place the Units.
A third place where the problem may inlay is the 0 Timing. Looks like from the triggers that the computer creates a Nuclear Missle Right away. The Nuclear Missle's building time cost is 0.
I once made a map, and I had building times that were zero for units. (Firebat, Marine...etc) As soon as the player or computer built them, it crashed on me, and if you build like 2 buildings it crashes too.
0 Build Times can be screwed up if its not made with the correct editor. Im assuming that you first used SCMDraft 2, and if you did the unit build times in the same editor, thats probably it. Change the Nuclear Missle's Build time to 1, and it might work.



None.

Jan 3 2008, 9:43 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

hmmmm numbered Locations.... rectangular terrain (that looks isom).... that sounds as you would have unprotected the map. :unsure: Or compressed a lot....

Well in that case you don't have isom terrain - pyro already explained the issue.

As for the crashing: Neutral players don't crash. No need to change that.
But a build time of 0 crashes.




Jan 3 2008, 7:35 pm starcrappucino Post #5



I set the nuclear missile build time to 1 and made neutral players 7 and 8 not user select, but it still crashed... And you were right about the iso terrain thing, thanks. But I didn't see any blank lines or anything in the triggers, unless I'm looking at the wrong ones. Oh and I know about renaming locations and stuff, I'm just lazy. And Nude, if I unprotected it, it wouldn't be that crappy, lol.



None.

Jan 3 2008, 7:57 pm who Post #6



If you have any buildings with the build time of 0, it will crash if those buildings are present.
(If you make a map in SCMDraft then open it in starforge all the build times will be default 0).



None.

Jan 3 2008, 8:08 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from starcrappucino
And Nude, if I unprotected it, it wouldn't be that crappy, lol.
:D okok no offense ^^

Quote from someone09
If you have any buildings with the build time of 0, it will crash if those buildings are present.
Is that true? Only the PRESENCE of those will crash? I thought only when training a unit / constructing a building.




Jan 3 2008, 9:16 pm who Post #8



No, I had a map which kept crashing (I had a Citadel of Adun with 0 build time). Once i changed that build time to 1, it did not crash. It doesn't crash when men are preplaced, but with buildings.



None.

Jan 3 2008, 9:44 pm starcrappucino Post #9



I don't have any buildings with 0 build time, it was just the nuclear missile, and I changed it (to 1) but it still didn't work. :\



None.

Jan 4 2008, 12:31 am Pyro682 Post #10



Build time with 0 for buildings are a little tricky.
(if made in certain editors)
Certain Buildings, Such as pylons and Nexuses.. (Nexi? Nexis?.... Whats the Plural of that? Octopus, Octopi, Nexus, Nexi)... NVM Certain buildings such as Pylons Or Nexi are built and start out with a certain HP %. If you build too many of them on certain Tilesets with colors in the name, I know for a fact that Pylons are 2, Command Centers are 4, Nexuses are 3... and such.

Some buildings crash the game when they are pre-placed.
Some buildings crash when a player builds them.
Some Buildings crash when the player Builds them, and then they are complete.


oh , about the neutral players... i meant about them being user selectable... ive never seen that before.



None.

Jan 4 2008, 4:18 am Conspiracy Post #11



Hmmm... I believe it would be a virus... it does not show an error... If not, then I have no clue what it is xD



None.

Jan 4 2008, 4:39 pm starcrappucino Post #12



It's not a virus... I can play StarCraft fine. And now you've confused me about the user selectable neutral players. What does that mean exactly?



None.

Jan 4 2008, 5:51 pm Ahli Post #13

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Nuke build time of 0 will cause a crash.
Units and Buildings which have no protoss plasma shild and a maximum hp amount of 0 hp will cause a crash.protoss units and buildings become invinceble and shotable with 0hp.

set these unit's maximum health to another value than 0:
-Hatchery
-Overlord
-Larva (dunno if you changed it)
-Drone
-Command Center
-Nuke Silo
-all critters (units in the middle)
-data disc (powerup you used)
...and your map should start to work

I made the map stable on my comp, but I did more than that.....
but I think that would be enough...




Jan 4 2008, 6:18 pm Test Post #14



Quote from NudeRaider
But a build time of 0 crashes.
Not on a mac. Maps can have build times of 0 to keep the winblows users out! :D



None.

Jan 4 2008, 6:27 pm Ahli Post #15

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

ok, that is true.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:55 pm]
Zoan -- :wob:
[10:34 am]
NudeRaider -- SEN doesn't rely on spammers initiate its sleep cycle. It hat fully automated rest and clean-up phases. Please understand that this is necessary for the smooth operation of the site. Thank you.
[03:45 am]
Sylph-Of-Space -- Does the shoutbox get disabled when there's spammers?
[2024-5-17. : 6:47 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: nah
strong
[2024-5-17. : 5:41 am]
Ultraviolet -- 🤔 so inf is in you?
[2024-5-17. : 4:57 am]
O)FaRTy1billion[MM] -- my name is mud
[2024-5-17. : 4:35 am]
Ultraviolet -- mud, meet my friend, the stick
[2024-5-16. : 10:07 pm]
lil-Inferno -- nah
[2024-5-16. : 8:36 pm]
Ultraviolet -- Inf, we've got a job for you. ASUS has been very naughty and we need our lil guy to go do their mom's to teach them if they fuck around, they gon' find out
[2024-5-16. : 5:25 pm]
NudeRaider -- there he is, right on time! Go UV! :D
Please log in to shout.


Members Online: Moose, 8andrewe261tM5, newageofpower