Staredit Network > Forums > SC2 Assistance > Topic: Dynamic Pathing
Dynamic Pathing
Dec 6 2012, 11:39 pm
By: payne  

Dec 6 2012, 11:39 pm payne Post #1

:payne:

How do those work? The editor says they would prevent units from walking on same-cliff level as the dynamic pathing thing, but it just doesn't work at all for me.
Setting manually the pathing would be a real hassle. :/

And are there anyways to make long stretches of Anti-Air pathings? Or must I copy-paste that small thing over and over again in line?



None.

Dec 11 2012, 12:19 am payne Post #2

:payne:

Any help? :(



None.

Dec 11 2012, 1:00 am Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Dynamic pathing blockers should block ground pathing in the directly connected area on their cliff level.
So you set them in the middle of a cliff...




Dec 11 2012, 1:38 am payne Post #4

:payne:

Quote from Ahli
Dynamic pathing blockers should block ground pathing in the directly connected area on their cliff level.
So you set them in the middle of a cliff...
I set one on some ground surrounding cliffs where the players are supposed to stay (to prevent players from unloading their cargo there). Players could still unload and move units in there. :/
And what about the AA pathing?



None.

Dec 11 2012, 2:35 am DevliN Post #5

OVERWATCH STATUS GO

Yeah, that pathing is strange when you unload units or land units on it. For the AA pathing, you have to use them to outline whatever you don't want to be accessed.



\:devlin\: Currently Working On: \:devlin\:
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Ultraviolet -- NudeRaider
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I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
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Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
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