Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Disobedient computer
Disobedient computer
Dec 29 2007, 2:47 pm
By: fm47  

Dec 29 2007, 2:47 pm fm47 Post #1



So... I'm making an RPG, and my player 8 computer, of whom represents all the towns as well as the kill counter fo the kills-to-cash system always seems to be doing stuff -_-

First off, it's constantly flying its shuttles around, picking up units, placing them back.... the units picked up also respond by doing things such as unburrowing. How do I make them stop?



None.

Dec 29 2007, 6:03 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

remove the ai (or choose one which is more passive)




Dec 29 2007, 8:00 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

if he should be totally idle (doing nothing by himself, does not attack sth.) -> set the player to 'neutral' in player settings.
his triggers will still fire.




Dec 31 2007, 7:52 pm fm47 Post #4



Ok, I tried setting it on Neutral and it fixed the problem, but another problem arose... i can't change the ally status to enemy. I need it to attack another computer (as it is my kill-to-cash computer). Do I need to use another computer in this case?



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Dec 31 2007, 8:00 pm Falkoner Post #5



Yup.



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Jan 1 2008, 1:13 am Riney Post #6

Thigh high affectionado

Dont set to neutral, just dont give it an AI script at all. D:



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Jan 1 2008, 4:27 am Cheeseman119 Post #7



wasn't the problem "about" the AI script???



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Jan 1 2008, 5:30 am fm47 Post #8



It originally had no AI set. It did, however, had alliances set. Without any fighting, the computer still moves units around, with fighting, it'd send assisting units such as medics and such.



None.

Jan 1 2008, 8:37 am Riney Post #9

Thigh high affectionado

Thats good isnt it? If you really dont want that happening, prevent the comp from building dropships.



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-- Updated as of December 2021 --

Jan 1 2008, 9:44 am fm47 Post #10



the thing is it has 3 shuttles >_< they pose as "ships"



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Jan 1 2008, 3:51 pm Falkoner Post #11



What do you want the shuttles to do? Just sit there?



None.

Jan 1 2008, 4:31 pm who Post #12



Then just make the shuttles for a neutral player of the same color.



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Jan 1 2008, 4:41 pm Cheeseman119 Post #13



lol you cant make 2 players the same color -.-



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Jan 1 2008, 4:47 pm Falkoner Post #14



Yes you can, just change their color with either the number, or SCM Draft can easily do it.

And I'd say if he just wants them to sit still, use the constant teleporting outside the map to do it, instead of wasting a computer.



None.

Jan 1 2008, 5:49 pm fm47 Post #15



They're usually just sitting there, but I would later need to use them for transportation purposes... they're "ships" on a big lake in the middle of the map. I was thinking I could use a few locations and make them just patrol back and forth from one dock to the other, then, when players want to use the ships, it would just create a separate shuttle and get commanded to fly over to the other side.



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Jan 1 2008, 5:53 pm who Post #16



just make the shuttles patrol, and when the player "boards" the shuttle, move the units to a temporary location, then move them back after he shuttle reaches the other side. Or do you want the players to control the shuttles themselves?



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Jan 1 2008, 6:08 pm Moose Post #17

We live in a society.

Quote from Cheeseman119
lol you cant make 2 players the same color -.-
Just give the units to P12. Color is retained.




Jan 1 2008, 6:40 pm fm47 Post #18



Quote from someone09
just make the shuttles patrol, and when the player "boards" the shuttle, move the units to a temporary location, then move them back after he shuttle reaches the other side. Or do you want the players to control the shuttles themselves?

No, it would be an automatic movement, not player controlled. I guess it would be as you said, move units to the side until the ships "arrive".

Is that what the computer does when it has transportation units, move things around?



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Jan 2 2008, 3:44 am Falkoner Post #19



Well, it's annoying using a computer with dropships, as they have a tendency to exit any units from idle dropships...



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Jan 2 2008, 8:22 am fm47 Post #20



I see, so I'll just seak an alternative as to represent player units being ferried over the lake. On a side note, if I remember right, constant centerview at a location that is also constantly following a unit makes the screen jump from one to the other, instead of follow it smoothly, no? Are there any good ways to make the screen move smoothly, following a moving object?



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