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The NOMAD Saga

Creator: Jim_Raynor
Time: Jun 13 2012, 9:02 pm

Post #1     Jim_Raynor Jun 13 2012, 9:02 pm

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Crescendo Entertainment brings you...
The NOMAD Saga

The NOMAD Saga is the story of young Scott Fisher, old wise Salanas, and their zergling Max. It will feature four episodes, complete with custom voice acting, portraits, and music, that will create a truly epic experience.
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EPISODE I: LOYALTY (COMING SOON)
For ten years, the Terrans of Rastar have fought the Zerg menace. For ten years, they have pushed against the Zerg, only to retreat time and time again. Now, for the first time in over a decade, Rastar will be clean of this infestation. Lieutenant Scott Fisher, leader of the Maestro Squadron, is sent with a team of men to clean out the Zerg in the province of Torin... once and for all.

Meanwhile, newcomers are landing on the planet... a Protoss fleet, claiming to have lived upon Rastar hundreds of years ago, and yet now returning to the bountiful planet. The Terrans, however, do not take kindly to this second alien race invading upon them, and war begins between the two species...




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LOYALTY SCREENSHOTS


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Post #2     Rye123 Jun 14 2012, 12:20 am

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LOL'ed at the quotes. Best of luck to your project!
By the way, this looks more of a campaign mod than a map...

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Post #3     Dem0n Jun 14 2012, 12:37 am

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It is a campaign mod... ;o It's not just one map.

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Post #4     Jim_Raynor Jun 14 2012, 1:00 am

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Yeah, it's a campaign. There's no 'campaign development' forum, though, so this is the best spot to put it, I figured.

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Where the wind blows, and where the shouts of battle are carried by shrieks and gusts, you will find solace. Eventually.
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Post #5     Oh_Man Jun 14 2012, 9:59 am

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Wow the video is a year old. How many more years left to go?

Whatever effect you used for the Protoss made the voice sound really Protoss-esque nice.


However it seems the whole focus of this is the custom VO work, from what I gleaned from the vids and screenies it looks like typical vanilla campaign gameplay and isometric terrain...

Still, I will check this out.
Oh, this is a mod?? Wrong forum.

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Post #6     Jim_Raynor Jun 14 2012, 2:17 pm

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Quote from Oh_Man
Wow the video is a year old. How many more years left to go?
We're actually going to be updating that trailer pretty soon. As for a release date... unless we have any further obstructions or anything, Q4 2012 or Q1 2013 seems like a realistic date.

Quote from Oh_Man
Whatever effect you used for the Protoss made the voice sound really Protoss-esque nice.
Thanks! I'll tell Pr0.


Quote from Oh_Man
However it seems the whole focus of this is the custom VO work, from what I gleaned from the vids and screenies it looks like typical vanilla campaign gameplay and isometric terrain...
Err... not really. The most important part of NOMAD, in my opinion, is the plot. However, you're right. The gameplay and terrain is nothing phenomenal. We sort of want to make a classic 'starcraft feeling' campaign, nothing too fancy. However, I think that normal isometric terrain can still look neat in itself, and average SC gameplay can be fun... as long as you throw in some twists along the way.

Quote from Oh_Man
Still, I will check this out.
Oh, this is a mod?? Wrong forum.
It's not a mod. It's a nine-map campaign (episode 1 is nine maps, anyway) with one mod file. It's primarily about the campaign (the maps), so this seems like the best place to put it.

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Where the wind blows, and where the shouts of battle are carried by shrieks and gusts, you will find solace. Eventually.
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Post #7     Dem0n Jun 14 2012, 4:17 pm

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People are so dumb. What do they not understand about mods going along with campaigns?? Almost every campaign nowadays has a mod that comes with it to make it feel more unique. You can probably count Oh_Man out of playing this, though; he despises mods for no reason.

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Post #8     Jim_Raynor Jun 14 2012, 4:32 pm

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Well, I was kind of expecting a similar response to what I've gotten, Dem0n. *shrug* SEN is more of a mapping community, and less of a campaigning community, so it's cool and I understand. Not a big deal. At least it's somewhat positive responses so far, haha.
And regarding mods, yeah, all my released and in-development campaign projects save one have had mods. It kind of enhances the whole experience in my opinion.

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Where the wind blows, and where the shouts of battle are carried by shrieks and gusts, you will find solace. Eventually.
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Post #9     UnholyUrine Jun 14 2012, 6:02 pm

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Are those voice acting In game? It's pretty........... weird :P
Unfortunately, I'm not really into campaigns either :( But keep on going. It looks interesting and I may even try it

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Post #10     Rye123 Jun 14 2012, 11:10 pm

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It's not that I think it's strange for a campaign mod. I just thought that maybe this should be in the modding forum cos about 90% of campaign mods are there...

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Post #11     Jim_Raynor Jun 15 2012, 1:11 am

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Well, I dunno. The maps themselves won't be imported into the MPQ, so you'd run it like a regular map, I guess?

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Where the wind blows, and where the shouts of battle are carried by shrieks and gusts, you will find solace. Eventually.
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Post #12     Oh_Man Jun 15 2012, 9:54 am

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If it requires a third party program to run then it is a mod & should be in the modding forum.

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Post #13     Jack[RCDF Jun 15 2012, 10:39 am

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The focus is the maps, not the mod, so it's fine here. If he was just posting the mod without the maps then it would belong in the modding forums.

JimRaynor, looks nice. Only thing I worry about is that from what I remember of your entry to the campaign contest is that the Zerg buildings and units were placed sort of evenly instead of bunching up and stuff, but that's a very minor thing.

Red classic.

I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF.

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Post #14     IskatuMesk Jun 18 2012, 8:02 pm

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Quote from Oh_Man
isometric terrain...
Starcraft is an isometric game. The more you know.

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Post #15     Sacrieur Jun 19 2012, 1:09 am

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He wouldn't be able to change the isometric feel without replacing all of the graphics and tilesets. Why is this a bad thing?

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Post #16     Pr0nogo Jun 19 2012, 12:41 pm

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Actually, as Mesk said, StarCraft is an isometric game. We wouldn't be able to negate this without changing the camera angle and the way terrain worked in tandem with units, just to name a few things, which is far beyond us.

I'm not sure why Jim decided to post this everywhere (here, SCLegacy, Blizzforums, etc.) but we will have a good amount of updates for you guys before the end of the year. We hope to actually have Loyalty finished by then, though a recent acquisition may have us swamped until afterward. More to come, of course.

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Post #17     Oh_Man Jun 19 2012, 2:23 pm

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OK, wow, didn't realise so many people didn't know this.

Starcraft terrainers distinguish terrain usually in three different ways.
Isometric terrain, or 'vanilla' terrain - which is just the basic terrain you get from using the vanilla editor.
Square terrain - no attempt at blending is made, can't be done with vanilla editor.
Extended terrain - using the benefits of the non-vanilla editors to craft terrain not possible with the vanilla editor while making it blend.


So, when I am saying isometric terrain I am saying it looks like there was little attention made towards the terrain and you used only the generic vanilla terrain.

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Post #18     Dem0n Jun 19 2012, 2:30 pm

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I'm not sure if you've ever actually played a campaign or not, but extended terrain is not a huge part of it. Sure, it looks nice, but you need to have functional terrain over pretty terrain. Having a bunch of tight spaces with terrain blends and stacked cliffs makes moving armies from one spot to another almost impossible.

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Post #19     Oh_Man Jun 19 2012, 2:55 pm

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...

Extended terrain isn't a huge part of any genre. It is a neat extra that adds to the aesthetic of your map.
Lol, if you can't make extended terrain that is also functional then you are a poor terrainer.

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Post #20     Dem0n Jun 19 2012, 3:26 pm

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Anyone can make extended terrain. It's the easiest thing to do. It's just not necessary or practical for a campaign. If I made another campaign, I would use extended terrain for only a few things; I wouldn't litter the entire maps in blends.

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