I'm trying to make a learnable passive behavior, but I have no idea how... I know how to make a learnable ability that is upgradable, but there isnt really a passive ability (Except the behavior ability, but thats a toggle on/off). Just to make things more clear this should be something like a Warcraft 3 hero system with the upgradable abilities. Another example is the brutalisk hero in zealot frenzy. His final is an upgradable passive buff.
Hope I gave enough info. Thank you for your help!
None.
What I did for my passive abilities on Invasion was to create a Behavior Ability with Stats: Flags+ set to "Auto Cast" and "Auto Cast On". I then have a Requirement linked to it that checks if the Ability is completed at the unit.
I'm not sure if that's what you were going for, but that's how I was able to get levelable passive abilities.
Currently Working On: My Overwatch addiction.
So the unit would automatically cast the ability. Ok, but then would the button not look like a passive buff? But an actual ability that u can turn on/off? I may have to go with this, but there has to be a better way.
None.
The button would look like a an unclickable ability because it is passive and already on. You can't turn it off. I have yet to find a better way to do it, but then again I stopped looking since this works perfectly.
Post has been edited 1 time(s), last time on May 6 2012, 5:06 pm by DevliN.
Currently Working On: My Overwatch addiction.
Ok I'll try it out! Thank you very much.
None.
Ok, so buff upgrading works, but how did you get the passive image to appear when the spell is upgraded?
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Ok, so buff upgrading works, but how did you get the passive image to appear when the spell is upgraded?
Requirement?
When I put a requirement on the button itself in the command card, the requirement never takes effect. This is the only way I know to make a requirement for a passive, and it doesn't work for me.
Also, I have worked around it by adding a second button that is a passive with no behavior (So the button isn't grayed out)
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Have a look at the marauder and his passive button.