Tutorial: Attachments onto Units
Post #1
Ahli
Mar 16 2012, 5:00 pm
Post #3
DevliN
Apr 12 2012, 6:27 pm
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SOMETHING STATUS GO
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Step 5 is about using the Host Site Operations to actually determine the point on the actor where the attachment should be placed. Modify "Hosting - Host Site Operations +" on the Actor of the unit that the model is being attached to.
I also wrote a similar tutorial on GalaxyWiki if it helps. |
Post #7
ImagoDeo
Apr 18 2012, 9:01 pm
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Back! Maybe.
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...aaand now I'm running into issues attaching a Bunker to an ultralisk's back. The attachment point is Target_06, which doesn't have a SiteOp, so I made a new one but it doesn't work. I can attach the map if you'd like to see it but the steps should be easily reproducible.
![]() ![]() ![]() ![]() ![]() ![]() "We live, as we dream - alone..."
-Marlow, Heart of Darkness |
Post #8
Ahli
Apr 18 2012, 9:26 pm
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Nothing yet! Almost done. Very powerful, very strong.
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...aaand now I'm running into issues attaching a Bunker to an ultralisk's back. The attachment point is Target_06, which doesn't have a SiteOp, so I made a new one but it doesn't work. I can attach the map if you'd like to see it but the steps should be easily reproducible. ...aaand now I'm running into issues attaching a Bunker to an ultralisk's back. The attachment point is Target_06, which doesn't have a SiteOp, so I made a new one but it doesn't work. I can attach the map if you'd like to see it but the steps should be easily reproducible. Strangely the editor didn't like target with index 6, so it reset it to 0 every time, but via raw data mode (ctrl + D) you are able to bypass the editor's stupidity. Map is attached. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Meant to say to modify that on the actor that is being attached to the unit's attachment point.

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