This is my map for the WB December mapping contest. Comments welcome.
Version 1.1
-fixed aesthetics
-moved geysers at 2nd nats to min onlys.
They only have 3500 gas-made top/bottom expos smaller using raised jungle
Pic
here
Attachments:
Post has been edited 2 time(s), last time on Dec 18 2007, 8:35 pm by friedleaves.
None.
Those expos on the top and bottom are big enough to be mains, even without the rocks. The map's got too much space for 1v1 if you ask me. Compact it down a bit.
128x128 is the standard size for my 1v1 maps, but the map size is actually designed for 4 player maps. Thus, you need to make sure to shrink it down to size using water and other terrain.
None.
I actually intended for those expos on the top/bottom to be big, but I guess that wasn't such a good idea then.
And I was trying to make it match with the theme "bigger is better" by making it very open, but if it has balance issues because of it, I'll try to shrink it.
None.
Or you could add another entrance to it that leads into those high ground expos in combination with a smaller expo, just to change things up a bit.
None.
Same, I really love this map.
None.
The version I'm submitting is gonna be slightly different from this one. I added some more doodads and got rid of some of the rocky ground at the top expo so the building space near the water is the same as the bottom ruins.
None.
nice, (i dont normally post in this section ) >_>
I like how the ramps and bridges were blended(correct term?)
and for that one expo on the top middle, was the rocks put there to make it harder on their defense?
None.