Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Agorix(n)
(2)Agorix(n)
Dec 15 2007, 8:39 pm
By: friedleaves  

Dec 15 2007, 8:39 pm friedleaves Post #1



This is my map for the WB December mapping contest. Comments welcome.

Version 1.1

-fixed aesthetics
-moved geysers at 2nd nats to min onlys. They only have 3500 gas
-made top/bottom expos smaller using raised jungle

Pic here

Attachments:
(2)Agorix1.1(n).scx
Hits: 8 Size: 109.44kb

Post has been edited 2 time(s), last time on Dec 18 2007, 8:35 pm by friedleaves.



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Dec 17 2007, 8:31 am TitanWing Post #2



Those expos on the top and bottom are big enough to be mains, even without the rocks. The map's got too much space for 1v1 if you ask me. Compact it down a bit.

128x128 is the standard size for my 1v1 maps, but the map size is actually designed for 4 player maps. Thus, you need to make sure to shrink it down to size using water and other terrain.



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Dec 17 2007, 5:58 pm friedleaves Post #3



I actually intended for those expos on the top/bottom to be big, but I guess that wasn't such a good idea then.

And I was trying to make it match with the theme "bigger is better" by making it very open, but if it has balance issues because of it, I'll try to shrink it.



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Dec 18 2007, 12:22 am yenku Post #4



Or you could add another entrance to it that leads into those high ground expos in combination with a smaller expo, just to change things up a bit.



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Dec 18 2007, 12:59 am friedleaves Post #5



Updated.

Post has been edited 1 time(s), last time on Dec 18 2007, 8:32 pm by friedleaves.



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Dec 20 2007, 8:29 pm yenku Post #6



I like.



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Dec 21 2007, 11:14 pm TitanWing Post #7



Same, I really love this map.



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Dec 23 2007, 5:56 am friedleaves Post #8



The version I'm submitting is gonna be slightly different from this one. I added some more doodads and got rid of some of the rocky ground at the top expo so the building space near the water is the same as the bottom ruins.



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Jan 1 2008, 4:30 am Cheeseman119 Post #9



nice, (i dont normally post in this section ) >_>

I like how the ramps and bridges were blended(correct term?)
and for that one expo on the top middle, was the rocks put there to make it harder on their defense?



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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