Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Cliffs aren't displaying properly
[SOLVED] Cliffs aren't displaying properly
Oct 13 2011, 4:45 am
By: DevliN  

Oct 13 2011, 4:45 am DevliN Post #1

OVERWATCH STATUS GO

I noticed this a couple weeks ago, but can't figure what is causing it. As you can see in the below screenshots, the bottom of my cliffs looks like raised terrain. I can actually add terrain texture to it if I wanted to, but I really just want them to look like normal cliffs.



At first I thought it was just my map, but it seems to be like this on every new map I create. Has this happened to anyone else, or does anyone know what would cause it?

Post has been edited 1 time(s), last time on Oct 13 2011, 9:57 am by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Oct 13 2011, 9:27 am Jack Post #2

>be faceless void >mfw I have no face

Does it appear like this in game? I can't tell if those screenshots are editor ones or not.
This may or may not work, I don't think it's quite the problem you're having.
1: Select your Terrain layer and go to Terrain Object.

2: Select hide Terrain Cells

3: Select a size of 1x1 square.

4: go over the edges of your cliff.

Post has been edited 1 time(s), last time on Oct 13 2011, 9:33 am by Jack.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 13 2011, 9:45 am Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

The terrain display settings have "show hidden terrain cells" enabled.
Hit ctrl + T to toggle that.




Oct 13 2011, 9:53 am DevliN Post #4

OVERWATCH STATUS GO

Haha that fixed it, thanks. For a while there I was dreading having to redo the terrain or something.

It was showing up like that in game, too, interestingly enough.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:32 pm]
ProtoTank -- I just played on a korean map where protoss forge was used to upgrade all units. Is this an EUD map? How did they do that?
[10:17 am]
O)FaRTy1billion[MM] -- :wob:
[2020-5-28. : 10:57 pm]
lil-Inferno -- That's legit the only other map trailer I can think of, also by Tux
[2020-5-28. : 10:56 pm]
lil-Inferno -- A&O Saga?
[2020-5-28. : 8:44 pm]
youarenotworthy -- The trailer in question uses that exact music I linked. In fact, it's the main reason I remember it at all, because originally I was thinking it was a Matrix map, but I think it only used that music and that's why i thought that.
[2020-5-28. : 8:43 pm]
youarenotworthy -- Thanks NudeRaider, I found that, it's not it.
[2020-5-28. : 8:25 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: If anyone remembers though, the map/trailer for his map used this music: "https://www.youtube.com/watch?v=oGzz_871RRs"
the music is not exactly the same, so I'm not sure if it's another piece entirely or just another version but maybe this is it? https://www.youtube.com/watch?v=k80m6oM1iK0 this would be the trailer to Tuxedo-Templar's Rush map.
[2020-5-28. : 7:48 pm]
youarenotworthy -- If anyone remembers though, the map/trailer for his map used this music: "https://www.youtube.com/watch?v=oGzz_871RRs"
[2020-5-28. : 7:46 pm]
youarenotworthy -- Thanks lil-inferno... I'm not sure if it was tuxedo templar. I remember his stuff being good too, but I can't find the trailer the guy made. I might be mistaken about his name. Either way, thanks. I'm gonna give up on trying to find it XD
Please log in to shout.


Members Online: Roy, lil-Inferno