Post #1
Sethnidilaw
Sep 23 2011, 10:35 am
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Hi,
I'm stuck on a rather stupid problem:
EDIT:
ok I figured out it was wrong to us a doodad - so i changed the door into a unit and set it as neutral the trigger now works to open and close th gate but i can't figure out how to make the door open only when my (player 1) units approach. so basically what i want is player 1 ground unit approaches -> gate opens and closes after unit(s) has(d) passed through any other player approaches -> gates stay closed
in addition to that the door as a unit won't fit into my map, since i can't rotate it...
any help is appreciated - thx
This post was edited 1 time, last edit by Sethnidilaw: Sep 23 2011, 11:14 am.
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