Patch 1.4 pre-PTR preview
Post #1
Jack[RCDF
Aug 25 2011, 10:17 am
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Understanding breeds empathy.
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PATCH 1.4.0 PTR NOTES From http://us.battle.net/sc2/en/forum/topic/1213111662 ![]() ![]() ![]() ![]() ![]() ![]() Red classic. VRAEL = 뱃맨!!! |
Post #2
Roy
Aug 25 2011, 1:20 pm
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Everything green is safe to eat.
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It's about time! Streamers don't have to reject party invite spams now.
Seems kind of lame. I would much prefer if there was a different, noticeable animation for canceling a building. Floating text sounds out-of-place; I don't want to see "75" floating around in the middle of a battlefield. But I guess if it works for MOBAs, it should work here too. ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? [EUD] EUD Generator Other stuff: [EUD] Text to Value Converter Bound Maker SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
Post #3
ClansAreForGays
Aug 25 2011, 1:55 pm
Post #5
Cardinal
Aug 25 2011, 2:34 pm
Post #6
ClansAreForGays
Aug 25 2011, 10:29 pm
Post #8
Ahli
Aug 26 2011, 12:16 am
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Nothing yet! Almost done. Very powerful, very strong.
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If a unit provides power, that power is temporarily transferred to a player using Neural Parasite. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #9
Cardinal
Aug 26 2011, 12:19 am
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If a unit provides power, that power is temporarily transferred to a player using Neural Parasite. This patch note might refer to Neural Parasiting a deployed Warp Prism. But, I doubt that very much, and think they just refer to Supply as Power. ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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Post #10
Lanthanide
Aug 26 2011, 12:37 am
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Correct. This patch note might refer to Neural Parasiting a deployed Warp Prism. But, I doubt that very much, and think they just refer to Supply as Power. If it is supply, the only units are Overlord and Overseer. I can't imagine anyone ever being so skint on cash that they needed to NP an enemy overlord and expected to get a supply boost so they could then build units themselves. The alternative, though, NPing a warp prism to stop it unloading or warping in more units seems like a reasonable thing that you'd want to do if you were in a situation that allowed it. Note that this is in the Bug Fix section rather than Gameplay Changes. I guess what happened (someone could easily test this) is that when you NP'd a warp prism, the protoss player retained the power radius and could continue to warp in units, when logically they shouldn't be able to. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #11
Cardinal
Aug 26 2011, 12:41 am
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Correct. This patch note might refer to Neural Parasiting a deployed Warp Prism. But, I doubt that very much, and think they just refer to Supply as Power. If it is supply, the only units are Overlord and Overseer. I can't imagine anyone ever being so skint on cash that they needed to NP an enemy overlord and expected to get a supply boost so they could then build units themselves. The alternative, though, NPing a warp prism to stop it unloading or warping in more units seems like a reasonable thing that you'd want to do if you were in a situation that allowed it. Note that this is in the Bug Fix section rather than Gameplay Changes. I guess what happened (someone could easily test this) is that when you NP'd a warp prism, the protoss player retained the power radius and could continue to warp in units, when logically they shouldn't be able to. This does make sense, logically speaking. Neural Parasiting overlords in a ZvZ would be awesome-sauce though. You'd supply block your opponent and he won't be able to re-build his army, also gaining a supply-boost if you need it. ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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Post #13
ClansAreForGays
Aug 27 2011, 3:41 pm
Post #15
ClansAreForGays
Sep 6 2011, 4:26 pm
Post #16
Ahli
Sep 9 2011, 12:11 am
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Nothing yet! Almost done. Very powerful, very strong.
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Europe's PTR is now online...
I'm online The placement match counter area has a new UI background... cool cool... Game Score screen looks different, too. At least I think that... I'm not sure if that's true. edit: new data editor layout: -tabs are in a top row on the whole top area now -all big buttons are in 1 line now -they added something that let's you easily navigate to a category (for example actor) -xml view is very cool This post was edited 2 times, last edit by Ahli: Sep 9 2011, 12:27 am. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #17
Ahli
Sep 9 2011, 9:54 pm
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Nothing yet! Almost done. Very powerful, very strong.
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Updated 9/8/11 at 7:00 PM PDT
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Post #18
ClansAreForGays
Sep 10 2011, 4:12 pm
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Updated 9/8/11 at 7:00 PM PDT
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Post #19
Roy
Sep 10 2011, 5:09 pm
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Everything green is safe to eat.
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Updated 9/8/11 at 7:00 PM PDT
Here's the stats for August, by the way: ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? [EUD] EUD Generator Other stuff: [EUD] Text to Value Converter Bound Maker SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
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