Staredit Network > Forums > Portal News > Topic: Patch 1.4 pre-PTR preview
Patch 1.4 pre-PTR preview
Aug 25 2011, 10:17 am
By: Jack  

Sep 15 2011, 11:59 pm NicholasBeige Post #21



That's an even worse change.

Infestors are squishy as sin and if you are losing to mass Neural Parasite you just suck.



None.

Sep 16 2011, 12:27 am Lanthanide Post #22



Should have made range 8 and made infested terrans cost 40 energy but be a bit stronger. That way they're more of an alternative to NP.

Post has been edited 1 time(s), last time on Sep 16 2011, 12:35 am by Lanthanide.



None.

Sep 16 2011, 12:52 am ClansAreForGays Post #23



Meh, better than nothin. I guess I'll get NP again ONLY if I'm vsing toss, and ONLY if I scout archons.




Sep 16 2011, 1:41 am NicholasBeige Post #24



Quote from ClansAreForGays
Meh, better than nothin. I guess I'll get NP again ONLY if I'm vsing toss, and ONLY if I scout archons.
You're better off using infested terran eggs like forcefields and stopping the archons from getting close to your ball ;)



None.

Sep 16 2011, 1:54 am ClansAreForGays Post #25



hmmm, clever and true.




Sep 16 2011, 1:58 am NicholasBeige Post #26



If I'm honest, I hardly ever make Archons against Zerg unless it's a late game transition and he's still on Zergling/Baneling Mutalisk, or I'm going some crazy Dark Templar + Archon all-in :awesome:. Roaches pwn archons like no bodies business.



None.

Sep 18 2011, 11:13 pm BlueWolf Post #27



Quote from grAffe
http://us.battle.net/sc2/en/forum/topic/3182509584

Slight change in Infestor nerf, yay!
woot!

I'm sure the results of no NP of massive units showed zerg having trouble in testing.



None.

Sep 20 2011, 1:24 am Ahli Post #28

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

SEA patch 1.4 went live says teamliquid

Patch notes

edit:
I found an unanounced change in the editor:
- Units marked as "projectiles" in flags don't have collision checked anymore. Workaround: You have to set the flag "always check for collision".

Post has been edited 1 time(s), last time on Sep 21 2011, 11:14 am by Ahli.




Sep 21 2011, 10:34 pm Jack Post #29

>be faceless void >mfw I have no face

You can no longer warp in on ramps. PvP 4gate is finished, yay!



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 23 2011, 8:09 am Ahli Post #30

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Blizzard posted an explanation for their balance changes




Sep 29 2011, 7:00 pm Ahli Post #31

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Blizzard
StarCraft II: Wings of Liberty - Patch 1.4.1


Bug Fixes
  • Fixed an issue where loading certain DXT textures on custom maps could cause a crash.
  • Fixed an issue where loading corrupted texture files could cause a crash.
  • Fixed an issue where video drivers that do not support certain texture formats could cause a crash.
  • Fixed an issue where a crash could occur when Windows resumes from hibernation mode while the game is running.
  • Fixed an issue which could cause incorrect campaign progression when loading saved campaign made prior to 1.4.0.
  • Fixed slowdowns which could occur when using Razer Spectre mouse.

StarCraft II Editor Bug Fixes
  • Fixed an issue where destroying a Dialog Item of type Edit Box while text is being entered could cause a crash.
  • Fixed an issue where camera rotation behaved improperly when rotation was modified by positive values.
Source




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


Members Online: Rawflesh0615