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Patch 1.4 pre-PTR preview

Creator: Jack[RCDF
Time: Aug 25 2011, 10:17 am

Post #21     Cardinal Sep 15 2011, 11:59 pm

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That's an even worse change.

Infestors are squishy as sin and if you are losing to mass Neural Parasite you just suck.

Gone.
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Post #22     Lanthanide Sep 16 2011, 12:27 am

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Should have made range 8 and made infested terrans cost 40 energy but be a bit stronger. That way they're more of an alternative to NP.
This post was edited 1 time, last edit by Lanthanide: Sep 16 2011, 12:35 am.

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Post #23     ClansAreForGays Sep 16 2011, 12:52 am

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Meh, better than nothin. I guess I'll get NP again ONLY if I'm vsing toss, and ONLY if I scout archons.

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Post #24     Cardinal Sep 16 2011, 1:41 am

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Quote from ClansAreForGays
Meh, better than nothin. I guess I'll get NP again ONLY if I'm vsing toss, and ONLY if I scout archons.
You're better off using infested terran eggs like forcefields and stopping the archons from getting close to your ball ;)

Gone.
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Post #25     ClansAreForGays Sep 16 2011, 1:54 am

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hmmm, clever and true.

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Post #26     Cardinal Sep 16 2011, 1:58 am

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If I'm honest, I hardly ever make Archons against Zerg unless it's a late game transition and he's still on Zergling/Baneling Mutalisk, or I'm going some crazy Dark Templar + Archon all-in :awesome: . Roaches pwn archons like no bodies business.

Gone.
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Post #27     BlueWolf Sep 18 2011, 11:13 pm

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Quote from [grAffe]:]
http://us.battle.net/sc2/en/forum/topic/3182509584

Slight change in Infestor nerf, yay!
woot!

I'm sure the results of no NP of massive units showed zerg having trouble in testing.

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Post #28     Ahli Sep 20 2011, 1:24 am

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Nothing yet! Almost done. Very powerful, very strong.
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SEA patch 1.4 went live says teamliquid

Patch notes

edit:
I found an unanounced change in the editor:
- Units marked as "projectiles" in flags don't have collision checked anymore. Workaround: You have to set the flag "always check for collision".
This post was edited 1 time, last edit by Ahli: Sep 21 2011, 11:14 am.

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Post #29     Jack[RCDF Sep 21 2011, 10:34 pm

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Understanding breeds empathy.
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You can no longer warp in on ramps. PvP 4gate is finished, yay!

Red classic.


VRAEL = 뱃맨!!!
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Post #30     Ahli Sep 23 2011, 8:09 am

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Nothing yet! Almost done. Very powerful, very strong.
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Blizzard posted an explanation for their balance changes

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Post #31     Ahli Sep 29 2011, 7:00 pm

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Nothing yet! Almost done. Very powerful, very strong.
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Quote from Blizzard
StarCraft II: Wings of Liberty - Patch 1.4.1

Bug Fixes
  • Fixed an issue where loading certain DXT textures on custom maps could cause a crash.
  • Fixed an issue where loading corrupted texture files could cause a crash.
  • Fixed an issue where video drivers that do not support certain texture formats could cause a crash.
  • Fixed an issue where a crash could occur when Windows resumes from hibernation mode while the game is running.
  • Fixed an issue which could cause incorrect campaign progression when loading saved campaign made prior to 1.4.0.
  • Fixed slowdowns which could occur when using Razer Spectre mouse.

StarCraft II Editor Bug Fixes
  • Fixed an issue where destroying a Dialog Item of type Edit Box while text is being entered could cause a crash.
  • Fixed an issue where camera rotation behaved improperly when rotation was modified by positive values.
Source

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