That's an even worse change.
Infestors are squishy as sin and if you are losing to mass Neural Parasite you just suck.
None.
Should have made range 8 and made infested terrans cost 40 energy but be a bit stronger. That way they're more of an alternative to NP.
Post has been edited 1 time(s), last time on Sep 16 2011, 12:35 am by Lanthanide.
None.
Meh, better than nothin. I guess I'll get NP again ONLY if I'm vsing toss, and ONLY if I scout archons.
Meh, better than nothin. I guess I'll get NP again ONLY if I'm vsing toss, and ONLY if I scout archons.
You're better off using infested terran eggs like forcefields and stopping the archons from getting close to your ball
None.
If I'm honest, I hardly ever make Archons against Zerg unless it's a late game transition and he's still on Zergling/Baneling Mutalisk, or I'm going some crazy Dark Templar + Archon all-in
. Roaches pwn archons like no bodies business.
None.
woot!
I'm sure the results of no NP of massive units showed zerg having trouble in testing.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
SEA patch 1.4 went live says teamliquidPatch notesedit:
I found an unanounced change in the editor:
- Units marked as "projectiles" in flags don't have collision checked anymore. Workaround: You have to set the flag "always check for collision".
Post has been edited 1 time(s), last time on Sep 21 2011, 11:14 am by Ahli.
>be faceless void >mfw I have no face
You can no longer warp in on ramps. PvP 4gate is finished, yay!
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
StarCraft II: Wings of Liberty - Patch 1.4.1
Bug Fixes - Fixed an issue where loading certain DXT textures on custom maps could cause a crash.
- Fixed an issue where loading corrupted texture files could cause a crash.
- Fixed an issue where video drivers that do not support certain texture formats could cause a crash.
- Fixed an issue where a crash could occur when Windows resumes from hibernation mode while the game is running.
- Fixed an issue which could cause incorrect campaign progression when loading saved campaign made prior to 1.4.0.
- Fixed slowdowns which could occur when using Razer Spectre mouse.
StarCraft II Editor Bug Fixes - Fixed an issue where destroying a Dialog Item of type Edit Box while text is being entered could cause a crash.
- Fixed an issue where camera rotation behaved improperly when rotation was modified by positive values.
Source