Staredit Network > Forums > SC2 Assistance > Topic: Modify height of a unit
Modify height of a unit
Aug 8 2011, 1:06 am
By: Ahli  

Aug 8 2011, 1:06 am Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I want to raise a newly created unit out of the ground.

I've tried it using behaviors only. -> Fail, behaviors can't have a negative height modifier

I've tried using a behavior that lowers the unit at start and raises it afterwards. -> no height change (wtf?!)
(To be exact, I've used 2 behaviors for that, but the height effects aren't )

I've already had huge problems with raising and letting a unit fall down with a behavior and modify height effects. With a workarounds (e.g. apply modification a 2nd time) I could make it work.

Even the trigger action modify unit height can't sink a unit into the ground...

BUT is there a way that makes the data stuff work like it should work?

I guess this is a bug on Blizzard's side. The unit's raise & fall started to bug when Blizzard applied an item's height "fix".




Aug 8 2011, 1:13 am DevliN Post #2

OVERWATCH STATUS GO

You can make the unit's height a negative by default, in the Data Editor. Then use triggers/behaviors to add height to it, giving it the illusion of coming out of the ground.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Aug 8 2011, 10:54 am Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from DevliN
You can make the unit's height a negative by default, in the Data Editor. Then use triggers/behaviors to add height to it, giving it the illusion of coming out of the ground.
That is what I have to do now. :(

The sinking won't be visualized, if the heigth is below the ui heigth. But you have to raise the unit back to normal level even if the sinking isn't visual.




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