Quote
Triggers
Condition :
*Always
Action :
*Enable doodad state for "Protoss Photon Cannon" at "Location"
*Preserve Trigger
Condition :
*(Put any conditions, but I suggest you make one that would prevent the player from making multiple cannons, such as, if a player has a certain amount of gas)
Actions :
*Wait # milisecond
*Kill all pylons for current player
*Preserve Trigger
Condition :
*Always
Action :
*Enable doodad state for "Protoss Photon Cannon" at "Location"
*Preserve Trigger
Condition :
*(Put any conditions, but I suggest you make one that would prevent the player from making multiple cannons, such as, if a player has a certain amount of gas)
Actions :
*Wait # milisecond
*Kill all pylons for current player
*Preserve Trigger
After reading the above tutorial in the SC1 Wiki and attempting to go off of it, I found the information to be less than helpful for I was still unable to achieve the desired crystal cannon. Anyone familiar with a better explanation of the triggering and limits as to implementing this?
None.