I am trying to recreate the original Temple Siege from sc1, with its micro intensive game play and so forth. Im great with the trigger editor but i fail miserably at terrain and data
so I need help. Any testers would also be of help as well thank you.
See attachments for screenshots.
Temple Siege Breakdown
~ You choose your hero and use this hero's weaknesses and spells (casted using the gateway at top left corner of map) to eliminate the enemy or destroy their temple.
~ VERY micro intensive.
~ When you level up you gain an attribute point (located at the top center of the map) that may be used to level up your abilities, get more mana, get more hp, or get more minerals.
~ Minerals can be used to upgrade your hero's attack damage or defense (also upgrades spell damage). Be sure to upgrade the right one!
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>be faceless void >mfw I have no face
Oh finally you've registered here.
I've been trying to get in touch with you for a while now to tell you that a) temple siege 2 is already in production and b) your map doesn't have unholyurine's permission, and c) it's like the exact same scbw map but in sc2, which defeats the point of having it in sc2.
So basically you can probably join the TS2 team as a triggerer but we ask that you stop work on your version of ts, or at least call it something different.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
=O man.... that blows
When will the TS2 game be finished? i wanted to make this game because all of the other hero games are unbalanced or not as micro intensive or they have so much visual effects they make the game laggy. So sorry about not having permission but can i test the game at least?
Post has been edited 1 time(s), last time on Jul 11 2011, 11:44 pm by Ahli. Reason: merging posts
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Just finish your own version, you'll be done before they will.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
1. You can upload images to some random image hoster and link them in your post. Then even guests will see the screenshots.
2. The terrain needs really some work!
3. Which Temple Siege version is this based on? There were multiple with some hero variations.
=O man.... that blows
When will the TS2 game be finished? i wanted to make this game because all of the other hero games are unbalanced or not as micro intensive or they have so much visual effects they make the game laggy. So sorry about not having permission but can i test the game at least?
Ignore jack. The "official" TS2 project is an abysmal failure. You've made more progress than any of them. They're just afraid of any competition. If you did join their team, you'd be the only one doing any work, and they'd just be giving you orders and holding you back.
You have my permission to continue with your version, not that you need it from me, moose, or unholy to begin with. I hope to play it soon.
=O man.... that blows
When will the TS2 game be finished? i wanted to make this game because all of the other hero games are unbalanced or not as micro intensive or they have so much visual effects they make the game laggy. So sorry about not having permission but can i test the game at least?
Ignore jack. The "official" TS2 project is an abysmal failure. You've made more progress than any of them. They're just afraid of any competition. If you did join their team, you'd be the only one doing any work, and they'd just be giving you orders and holding you back.
You have my permission to continue with your version, not that you need it from me, moose, or unholy to begin with. I hope to play it soon.
At least the other TS2 team was trying to make it comparable to other SC2 MOBA maps, I'll give them that much. Aside from people who are nostalgic for the feel of a SCBW map, I don't think many people will care about this in the SC2 community.
Currently Working On: My Overwatch addiction.
Wow thanks for the feedback guys!
1. You can upload images to some random image hoster and link them in your post. Then even guests will see the screenshots.
2. The terrain needs really some work!
3. Which Temple Siege version is this based on? There were multiple with some hero variations.
Idk if that will quote your or not but im still getting used to this weird text thing.
In answer to number 2 i FAIL with terraining. bottom line. every attempt that I have made in making the map look cool has been an abysmal failure
In answer to number three: just the game in genral with some new SC2 heros to make it more dynamic, and some SC2 abilities to make it more original.
So i was wondering if some1 wanted to help me with that. The map needs to be made smaller so that its more fast paced. I accidentally made it the largest map size possible and I dont have the patience to work with the terrain cuz as i said i kinda suck at doodad placing, different leveled areas and other terrain things. So if any1 would please help with this dilemma it would be great.
Other than that I only have 6 heros made atm and balance is kinda screwed up. So far ive implemented some of the cool SC2 things you can do like projectiles that fire out in all direction from your guy and I will work on more SC2 updates from the old version as well.
Another thing I have a problem with is that my map editor is glitched.
I cant make any requirements at all, they just dont work no matter how many times I do the math so I have had to modify original requirements to do what ive wanted and sometimes even they dont work.
Thanks for the support! ill keep on working.
I might call it hero sanctuary just to make them happy
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>be faceless void >mfw I have no face
CAFG, you can play this map on NA already; I played it a few months back. And sorry luzz but it's worse than the original, not better.
TS2 is still probably going ahead, just slowly. The only thing we lack to get it finished is a triggerer and motivation.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
The game is only worse because its not done yet...
I needed a way to test it with my friends so i posted it on NA. Is there another way to test with some1 else? Or am i just missing something.
Also, i never said my map was better than the original. I said i was working on it and that i needed help. Thats about it.
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>be faceless void >mfw I have no face
The game is only worse because its not done yet...
I needed a way to test it with my friends so i posted it on NA. Is there another way to test with some1 else? Or am i just missing something.
Also, i never said my map was better than the original. I said i was working on it and that i needed help. Thats about it.
You can make the map private and invite your friends into it when you want to test.
What was your scbw battle.net name by the way?
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Whatever, i think u just want me to join in YOUR TS in SC2. I like to work by myself so i know that i can get it done and not rely on others to do it for me. Except for when there are restrictions to my game or when i truthfully cant do something well.
My scbw name is Opar. Why? I never get on anymore.
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>be faceless void >mfw I have no face
Whatever, i think u just want me to join in YOUR TS in SC2. I like to work by myself so i know that i can get it done and not rely on others to do it for me. Except for when there are restrictions to my game or when i truthfully cant do something well.
My scbw name is Opar. Why? I never get on anymore.
I don't especially want you on the TS2 team, no.
I was just wondering if I'd heard of you. I haven't.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
lol, i havent played in a LONG time. But i will continue making my TS map. I might call it hero sanctuary just to make u happy.
Have fun making your version.
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Whatever, i think u just want me to join in YOUR TS in SC2. I like to work by myself so i know that i can get it done and not rely on others to do it for me.
I disagree. Our comments regarding how good or bad it is when referencing other SC2 maps is due to the fact that you're using outdated systems that seem ancient. The map feels like a SCBW map, and that's not a good thing. Jack's TS2 map (whether it gets finished or not) is making use of the data editor, UI, etc.
Also I think Ahli's terrain comment is very valid, You should really work on texturing it so at the very least different levels look different.
Currently Working On: My Overwatch addiction.
Did u read what ive said earlier? That exactly why im here to find some1 who can help me make the terrain good... srry if u missed that part.
Im making it like this because my editor is jacked up. I cant make requirements, and all that stuff. i tried making it with the abilities on the person, but persistent effects remain in the same location they started at which messed my up badly in that pursuit. I use effects and run them through triggers to get what i want. Its the only way I can do it.
Also, doing it like this makes the game more micro intensive, having to keep track of gas, select the gateway use a spell, and move back to your guy all the while micro attacking the enemy.
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I thought you were asking for suggestions rather than someone to do it for you.
Currently Working On: My Overwatch addiction.
If you read my beginning on the topic i never asked for suggestions, i asked for someone to help me with the terrain.
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I was going based on:
Im great with the trigger editor but i fail miserably at terrain and data
so I need help.
Which doesn't really ask for someone to do it for you. "Help with terrain" is vague. Also:
I accidentally made it the largest map size possible and I dont have the patience to work with the terrain cuz as i said i kinda suck at doodad placing, different leveled areas and other terrain things. So if any1 would please help with this dilemma it would be great.
...could also theoretically be read as if you're asking for suggestions on how to do it better rather than have someone do it for you.
Either way it is clear that you want someone to do the terrain for you now.
Currently Working On: My Overwatch addiction.
Lol ok. Yes I would like to be able to do it better. Either taught or on my own. But making the terrain better isnt a suggestion if i already know the terrain sucks miserably and needs lots of help.
But according to the gameplay if u dont like it dont play it. I can make it with the abilities on the heros or on the gateway and on the gateway makes it more fun. So i choose more fun.
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