Ground X
Introduction:
I welcome you, to the world, where humanity is almost extinct, mutants are rampaging through the land, as if it was their natural enviroment, and feelings such as honor, passion and trust, are nothing more but a memory. You were born in this forbidden wasteland, and raised as a leader, a leader of people who are the hope of humanity, hope to rebuild humanity's once glorious empire. With nothing else but some tools, a pistol, and merely enough supplies to keep your vital signs on, you create your legacy.
Overview:
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Map Size: 256 x 256
Terrain: Desert
Players: 5
Difficulty: Choosable.
Terrain: Desert
Players: 5
Difficulty: Choosable.
Features:
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In this map, your main target is to setup a Refuge center, defend your camp against enemy incursions and advance, this map can be played in two diffrent modes:
Open - No restrictions, all areas accesible, no ending.
RPG - Quests unlock certain aspects, there is an ending, all players perma allied.
There are also three difficulty levels:
Easy - roaming enemies are usually weak mutants, you start with alot of supplies, and 2 labourers.
Medium - roaming enemies are mainly exceptional mutants, you start with little supplies, and 1 labourer.
Nightmare - roaming enemies are only exceptional mutants and bandits, almost no supplies to start with, and no extra labourers.
Now for the gameplay, You start off with an Engineer, you have to find a suitable location to build your Refuge, and a camp, you can build only on light dirt, buildable places are pinpointed on the map (No fog of war at start).
Your engineer can build a wide variaty of buildings:
Refuge - Main building, here you arm your men with weapons.
Power Generator - Steadily provides u with materials.
Farm - Steadily provides u with supplies.
Civil Workshop - Allows the production of Explosives and First Aid kits.
Military Workshop - Allows the production of Weapons
Ad Shelter- You need less supplies for a new citizen to pop up.
Materials (Ore) is used to build weapons/buildings.
Supplies (Gas) u will lose it overtime for every man outside the camp, so its needed for you to keep up vital signs, also if u have alot of supplies, citizens will pop up and join your camp.
In refuge (CC) u can arm your labourers with weapons, weapons have to be found or built before, you can only build weapons which u had contact to, for example: while roaming in the desert you found an old rusted AK-47, congratulation, from now on you can build AK-47 in your Military workshop.
Now for the BOMB! This map will be (Actually it already is) almost fully randomized, the map has 25 Minor Random Encouters situated around the map, and 5 Major Random Encounters, these are completely random, which means that if u play the map 1st time, in one spot u might meet a nice bunch of materials and supplies, and the next time u play the map, you will find in the exact same location nothing but mutants or bandits. Random enviroment also means that the map have great replayability factor, you will be able to play it a thousand times, and not get bored.
The things that are not randomized are Military bases and Caves, in the RPG mode they make very important part of the storyline, in the Open mode, inside of these u will find incredibly strong equipment not to be found anywhere else, through military bases are usually well defended, by mutants, remnant soldiers, or def grid bots, or even turrets, so its not a good idea to enter them, unless you're ready, and armed well.
Note: Althou this seems quite sophisticated, the map is extremelly simple, it goes back to collecting and harvesting supplies/materials, building weapons, and arming people with them, hence it shouldnt be hard to learn even for a complete rookie, due the game i will also place a huge number of text tutorial pop-ups, so people can read in case they dont know whats going on.
Open - No restrictions, all areas accesible, no ending.
RPG - Quests unlock certain aspects, there is an ending, all players perma allied.
There are also three difficulty levels:
Easy - roaming enemies are usually weak mutants, you start with alot of supplies, and 2 labourers.
Medium - roaming enemies are mainly exceptional mutants, you start with little supplies, and 1 labourer.
Nightmare - roaming enemies are only exceptional mutants and bandits, almost no supplies to start with, and no extra labourers.
Now for the gameplay, You start off with an Engineer, you have to find a suitable location to build your Refuge, and a camp, you can build only on light dirt, buildable places are pinpointed on the map (No fog of war at start).
Your engineer can build a wide variaty of buildings:
Refuge - Main building, here you arm your men with weapons.
Power Generator - Steadily provides u with materials.
Farm - Steadily provides u with supplies.
Civil Workshop - Allows the production of Explosives and First Aid kits.
Military Workshop - Allows the production of Weapons
Ad Shelter- You need less supplies for a new citizen to pop up.
Materials (Ore) is used to build weapons/buildings.
Supplies (Gas) u will lose it overtime for every man outside the camp, so its needed for you to keep up vital signs, also if u have alot of supplies, citizens will pop up and join your camp.
In refuge (CC) u can arm your labourers with weapons, weapons have to be found or built before, you can only build weapons which u had contact to, for example: while roaming in the desert you found an old rusted AK-47, congratulation, from now on you can build AK-47 in your Military workshop.
Now for the BOMB! This map will be (Actually it already is) almost fully randomized, the map has 25 Minor Random Encouters situated around the map, and 5 Major Random Encounters, these are completely random, which means that if u play the map 1st time, in one spot u might meet a nice bunch of materials and supplies, and the next time u play the map, you will find in the exact same location nothing but mutants or bandits. Random enviroment also means that the map have great replayability factor, you will be able to play it a thousand times, and not get bored.
The things that are not randomized are Military bases and Caves, in the RPG mode they make very important part of the storyline, in the Open mode, inside of these u will find incredibly strong equipment not to be found anywhere else, through military bases are usually well defended, by mutants, remnant soldiers, or def grid bots, or even turrets, so its not a good idea to enter them, unless you're ready, and armed well.
Note: Althou this seems quite sophisticated, the map is extremelly simple, it goes back to collecting and harvesting supplies/materials, building weapons, and arming people with them, hence it shouldnt be hard to learn even for a complete rookie, due the game i will also place a huge number of text tutorial pop-ups, so people can read in case they dont know whats going on.
List of Random Encounters:
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*Abandoned Goods:
-This random encounter is peaceful, you will find several crates filled with supplies and materials, possibly left here by some fleeing people.
*Bandits!:
-A few bandits made a camp nearby, it is best to avoid them, or perhaps not? They seem to have some supplies we could use.
*Mutants!:
-Some exceptionally strong mutants are roaming the desert, nothing else, it would be an extremelly stupid idea to fight them.
*Abandoned Warehouse:
-A werehouse, perhaps we can find some valuable materials nearby?
*Abandoned Military Warehouse:
-Is that a Kalash? (AK 47) And some goods here too, we sure could use the ammo, and materials.
*Desserted Soldiers:
-A few men in military gear holding weapons, they might be extremelly dangerous. At a second glance u see a sniper rifle on one of their crates, perhaps engaging them wouldnt be such a bad idea.. After all, we could use the rifle.
*Kidnapped Doctor:
-There is a bandit pushing a man in tattered rags around, the poor man seems to be carrying medical equipment with him, maybe if we free him from the bandit, we can make him join our settlement.
*Foreign Aid:
-Ahh, isnt that beautiful.. Before the bombs fell, the UN kept sending food, medicine and supplies in closed crates, droping them by plane. I cant believe some of these supplies are still lying here intact. Oh well, time to pick it up, hope the food is still eatable.
-This random encounter is peaceful, you will find several crates filled with supplies and materials, possibly left here by some fleeing people.
*Bandits!:
-A few bandits made a camp nearby, it is best to avoid them, or perhaps not? They seem to have some supplies we could use.
*Mutants!:
-Some exceptionally strong mutants are roaming the desert, nothing else, it would be an extremelly stupid idea to fight them.
*Abandoned Warehouse:
-A werehouse, perhaps we can find some valuable materials nearby?
*Abandoned Military Warehouse:
-Is that a Kalash? (AK 47) And some goods here too, we sure could use the ammo, and materials.
*Desserted Soldiers:
-A few men in military gear holding weapons, they might be extremelly dangerous. At a second glance u see a sniper rifle on one of their crates, perhaps engaging them wouldnt be such a bad idea.. After all, we could use the rifle.
*Kidnapped Doctor:
-There is a bandit pushing a man in tattered rags around, the poor man seems to be carrying medical equipment with him, maybe if we free him from the bandit, we can make him join our settlement.
*Foreign Aid:
-Ahh, isnt that beautiful.. Before the bombs fell, the UN kept sending food, medicine and supplies in closed crates, droping them by plane. I cant believe some of these supplies are still lying here intact. Oh well, time to pick it up, hope the food is still eatable.
Screenshots:
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Your camp is under attack by fierce mutants
One of three military bases.
Fighting mutants in the desert. One of the random encounters (MUTANTS!).
Inside the military base.
None.