Judging now, please wait for my scoring.Cecil's Map
Gameplay: 7. The game balanced out surprisingly well, with only a few odds and ends (such as where you can slap an archon on the lingmedic spawn and get super easy cash cuz of stacked lings) with a level of difficulty that maintained a challenge that always felt out of reach. I almost lost about 3 times in a single game, getting down to very few units. Felt tense because I didn't want to lose. Despite this, the game is short and feels incomplete due to simple (but well thought out) encounters as well as lacking a solid ending.
Originality 5. The map featured terrain that was less than revolutionary (well right now haha) but the concept was fairly novel. The whole "mini" approach really appealed to me. Nothing in it was particularly astounding or particularly cliched.
Aesthetics 6. The map, as said, had terrain that wasn't new, but everything went together fluidly and carefully. It felt crisp and polished with every area having a distinct, and pleasing, feel. I was disappointed at the lack of display text, even at victory or initial. There was no briefing, be-it ingame or actual briefing. There was no audio.
Theme 3. It managed to contain a sparse amount of a characteristic "domination" where you were either the dominee or the dominator (teehee making up words) but it didn't shift too much out of or into the theme.
Completion 2. Wasn't completed, lacks a small degree of polish. Ideas were well thought out (such as pylon placement in the last area) but were not expanded upon. Desires more to be "truly" complete.
K_A's map
Gameplay 2. The gameplay was very shallow and consisted of near no interaction for what I would call a "adventure rpg". There were a few plot-holes and oddities as well. Also it's very annoying trying to find the right way to go. I literally went the wrong way every single time.
Originality 7. The shining aspect of the game. The concept was quite original. The "adventure rpg" style is something that I don't think I have ever seen in sc but for a few rarities. The design was really just isometric so there's nothing good to say there.
Aesthetics 2.5 because I can. Felt shoddy and unprofessional. The vision was overbearing and lacked immersion. The dialogue was poorly written. The concepts and humor were juvenile. The shop was nice though. Also, if I'm not mistaken, you could see the DT walls.
Theme 3. Maintains the theme of domination but it felt too... literal? Like the theme itself felt cliche in the way it was used.
Completion 3. Yep that's a map. It sure is.
Now the the math section...
Cecil scored 23/40 or 57.5%. Keep in mind that I scored with 50% being "average"
K_A scored 17.5/40 or 43.75%.
Post has been edited 3 time(s), last time on Jul 30 2011, 7:14 am by TiKels.
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