Staredit Network > Forums > SC1 Map Production > Topic: State Wars
State Wars
Jun 1 2011, 1:48 pm
By: Wormer  

Jun 1 2011, 1:48 pm Wormer Post #1



State Wars


Take control of cyborgs army to win the battle for the island! Or whatever, because this one doesn't have a fancy sci-fi story and terrain... but it has gameplay!

Latest version: BETA 1 (01.06.2011)
Players: 4-8 human players suggested
Game speed: Whatever
Tileset: Twilight
Size: 196x196
Terrain picture:


Some Technical Info
Filename: State Wars vBETA1.scx
Size: 58,8 KB (compressed with TinyMap 2)
Triggers: 466
Locations: 75
String Capacity: 5%
Time Spent: ~26 human-hours


Game Mechanics
The game starts with 1 Probe, 2 Zealots and a Dragoon for each player. Players can establish towns by placing Nexus. Town is represented as a Pylon with Gantrithor on top of it. There is a minimal distance at which towns may be build. Towns are expanded with protoss buildings. Players can build Cybernetic Cores to gain additional minerals income, Gateways and Stargates to produce military units, Shield Batteries and Photon Cannons for defence. Shield Batteries protect all other buildings nearby by the invulnerability field. Towns may be destroyed (by killing Pylon) or captured (by eliminating all enemy ground units and Shield Batteries with Photon Cannons). Players get gas for establishing a new town or capturing the existing one. Units that allowed for production are Zealots, Dragoons and High Templars at Gateway, Scouts and Corsairs at Stargate. The one who controls the most towns (and has at least 3 of them) and holds the advantage for 6 minutes wins the game.


Updates
01.06.2011 - Made this thread. Version BETA1.


Downloads


Credits

Thanks for LuckyGuy, FoxWolf1, Tank_7 and JerrySloan @UEast for help in testing.

My standart set of tools includes:
SCMDraft 2, StarForge: Ultimate, MacroTriggers, Notepad++, TinyMap 2, DatEdit, PColor, MapStats, TortoiseSVN.

- Wormer Productions -



Post has been edited 4 time(s), last time on Jan 18 2013, 10:31 am by Wormer. Reason: Added links to my other projects



Some.

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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
Please log in to shout.


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