I'm trying to create a game that has a Leaderboard death counter. For example, in MILES laser tag V8D, there is a kill counter in the top left corner of the screen. However, that counter also alternates between showing kills, 10ish seconds later it shows deaths, and than 10ish sec. later it shows kills again, etc etc... I figured out how to get the Kill Counter working (it's working fine), but not the death counter.
For the death counter, I am doing this:
Players:
All Players
Condition:
Always
Action:
Show leaderboard for most custom. Display label 'Deaths'
Players:
1,2,3...
Condition:
Current Player has suffered at least 1 death of [men].
Action:
Modify death counts for Current Player: Subtract 1 for [men].
Modify score for Current Player: Add 1 custom.
The Death scoreboard is showing up in the game, but it isn't counting the deaths. I then added "preserve trigger" to each and every new trigger (1 for every player + the 8 for all players 1-8 = 9) and it's still not working. It started to count 1 players deaths in a game, but it was only working for the 1 guy, not for anyone else.
Moreover, it wasn't alternating between kills and deaths . In MILES laser tag V8D, it would show kills for 10ish seconds, and than show deaths for 10ish seconds. In my game, the kill leaderboard has been over written with the new death leaderboard. So now only Deaths show (and they aren't even working yet lol). any hits?
Thanks Everyone!
None.