Staredit Network > Forums > SC2 Assistance > Topic: Giving blue flame to hero hellion
Giving blue flame to hero hellion
Apr 21 2011, 10:00 pm
By: LooKe  

Apr 21 2011, 10:00 pm LooKe Post #1



I've been trying for about a week now to get this working but I can't get it.
The other thing I'm trying to get is a marauder to be able to use concusive shells after he finishes level 1.
The reason I can't figure out blue flame is, because it's bonus damage and not base damage so I've tried changing the hellion damage to a set and giving the default damage and a bonus damage that has a validator of compare unit veterancy level but it's not working.
The marauder is similar as it's an upgrade and not an ability. (unless I'm mistaken)
I'm trying to just figure out how to give upgrades as part of veterancy and have been unsuccessful thus far.
What I'm hoping is someone can quickly modify my very basic map so it gives my hellion blue flame when he finishes level 2 and my marauder concusive. That way I can see how to make a requirement based on veterancy level and a weapon validator based on veterancy level.
Thanks to anyone who can help!

Attachments:
Hero units.SC2Map
Hits: 1 Size: 9.4kb



None.

Apr 21 2011, 10:32 pm DevliN Post #2

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I can check this when I get home from work.

Since upgrades just augment units in some way, have you checked what the upgrades do and recreate them separately to give them to the unit without the need for an upgrade? I believe the concussive shells, for example, are a behavior so you could remove the requirement or validator on it and add the behavior to the veterancy.



\:devlin\: Currently Working On: \:devlin\:
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Apr 21 2011, 10:32 pm Jack Post #3

>be faceless void >mfw I have no face

http://www.galaxywiki.net/wiki/Leveling_units check that out, noting the screenshot where it says Abilities enavled and Abilities Disabled. The video is pretty good if it's the one I think it is too.



Red classic.

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Apr 21 2011, 10:41 pm LooKe Post #4



I haven't tried that. I couldn't find where it says what an upgrade does.



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Apr 21 2011, 10:43 pm DevliN Post #5

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Typically when it comes to aesthetic changes, you can find upgrades in the "Event - Events+" of the Actor. I can't remember off the top of my head where the effects would be,, other than possibly the upgrade itself.

I wish I had the editor here at work. :(



\:devlin\: Currently Working On: \:devlin\:
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Apr 22 2011, 1:00 am LooKe Post #6



Oh ya, thats why I didn't do it. It gives a +10 damage to light and in the veterancy you can't do bonus damage, only base melee/splash/spell/ranged
As for the actor, I'm not sure what I'm looking for to make it blue flames.



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Apr 22 2011, 1:21 am DevliN Post #7

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You can do bonus damage in the Veterancy, through Attributes. http://www.galaxywiki.net/wiki/Attributes_(Stat_Boosts)



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Apr 22 2011, 2:27 am LooKe Post #8



woah. so how about the actor?



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Apr 22 2011, 2:58 am DevliN Post #9

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In "Event - Events+" there should be something like:
Upgrade.NameofBlueFlameUpgrade.Start
Create


I can tell you for sure in an hour when I get home.



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Apr 22 2011, 3:08 am LooKe Post #10



Awesome I'll check as soon as I get a chance.



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Apr 22 2011, 5:15 am LooKe Post #11



as requested.



let me know if you need anything else. also I'll try that once I can get the editor open...



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Apr 22 2011, 5:36 am DevliN Post #12

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Okay took a look at the map. Right off the bat I noticed 1 thing, you don't have the campaign dependencies loaded.

My suggestion to do this easily is to just replace the Hellion's weapon at whatever level you want it to gain the blue beam attack. You can duplicate its existing attack Actor and change the model to "HellionUpgradeBeam.m3" and then it will look the same. Then, you can just add the blue flame's effect (or make your own, or just increase the damage the new weapon does).



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 22 2011, 5:42 am LooKe Post #13



Do I need campaign dependencies?

Also that seems like it wouldn't be too hard for the hellions weapon but I can't get the editor open till morning so...

The map we are trying to make is basically every unit gets it's default upgrades through killing units (combat shield, concusive, blue flame, blink, 250mm strike) etc. so are all of these going to be achieved differently? The abilities are easy to do, but concusive, blue flame, SHOWING the combat shield etc are the ones I'm struggling with.



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Apr 22 2011, 5:45 am DevliN Post #14

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Yes. If you want to use anything new added int he campaign, you need those dependencies.

Blue flame is a matter of just changing the attack model. If want to use the same upgrade, just change the requirements for it. Showing the combat shield is in the actor's "Event - Events+."



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 22 2011, 5:53 am LooKe Post #15



Quote from DevliN
If want to use the same upgrade, just change the requirements for it.
This is exactly what I can't figure out...I only had access to a dummy map I was testing on, I'll upload my map I'm doing but here are the 2 things if I can get I think I'll be set:
1)A validator that checks the unit level
2)A requirement that checks the unit level
I can't look at the map but everything should be in there if you look at what was modified for the map that I've tried.

Attachments:
veterancy.SC2Map
Hits: 1 Size: 13.28kb



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Apr 22 2011, 6:41 am DevliN Post #16

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I believe you need the Liberty Story dependency as well, but I'm not sure.

I've tried all sorts of combinations and I can't seem to get it to work. You may just have to do it with Triggers (which should be a lot easier). Create a trigger that detects the unit's level, and when it reaches whatever level you want the upgrade to appear, apply the upgrade.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 22 2011, 7:36 am LooKe Post #17



Quote from DevliN
I believe you need the Liberty Story dependency as well, but I'm not sure.

I've tried all sorts of combinations and I can't seem to get it to work. You may just have to do it with Triggers (which should be a lot easier). Create a trigger that detects the unit's level, and when it reaches whatever level you want the upgrade to appear, apply the upgrade.

Ya it didn't seem that hard when I was getting ready to do it. :ermm:



None.

Apr 22 2011, 8:02 am DevliN Post #18

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It isn't if you either use triggers or recreate the upgrades. The issue is that you want to use the existing upgrades without cheating. :P



\:devlin\: Currently Working On: \:devlin\:
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Apr 22 2011, 8:52 am LooKe Post #19



I don't mind recreating the upgrades I just have no idea how to get it working even if I recreate them. I'm fine with using triggers, I just would have rathered the data editor as it's instant and triggers have the possibility of lag.

and why the shit doesn't blizzard just make it easy to give upgrades to units? :(



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Apr 22 2011, 9:55 am DevliN Post #20

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I'm too tired to explain in detail, but hopefully I'll have time tomorrow. Basically you'd have to duplicate the Hellion's weapon, and change the attack beam model to the upgrade model and change the damage effect to the same amount that the upgraded weapon does. Then give the unit that weapon and remove the old one when it hits level 2.

EDIT:
It seems like Kenoli agrees with this. :D

Post has been edited 1 time(s), last time on Apr 22 2011, 7:38 pm by DevliN.



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