Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Recall Animation
Recall Animation
Jan 27 2011, 7:50 pm
By: Oh_Man  

Jan 27 2011, 7:50 pm Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)

Howdy all, I have another query, this time involving the Recall spell.

I notice when testing my RPG solo the Recalls work normally (they run on a preserve trigger), but when I play multiplayer they don't Recall as often (as in I don't see the animation). The interesting thing though is that I do hear the sound (the Recall sound effect). I'm guessing it has something to do with the attack sprite limit? What is odd though, is that the Recall animation is the only time I notice it?

Any easy fixes?




Jan 27 2011, 8:25 pm Moose Post #2

We live in a society.

Is the amount of Recalls scaled to the number of players? If so, make sure that there are enough Arbiters and that they all have enough energy to cast Recall.




Jan 27 2011, 9:25 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

easy fix: less recalls




Jan 27 2011, 11:41 pm Lanthanide Post #4



Each arbiter for each player can only cast 1 recall at a time. You probably knew that already, but if you're using lots of recalls, you'll need lots of arbiters. Best to have a trigger that sets energy to 100% constantly for them, as well (and/or make recall really cheap).



None.

Jan 28 2011, 1:30 pm Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

There are more Arbiters then there are players, with energy set to 100% and Recall energy cost set to 1.

The lack of Arbiters I don't think is the problem, otherwise why can I still hear the sound effect?




Jan 29 2011, 4:18 am Raitaki Post #6



Maybe it's the sprite limit. Also, if you use a mobile location to tell Arbiters where to Recall, there can be a wait block on the player that is running the triggers that are moving the locations. If you happen to hear the Recall sounds when your screen is focusing somewhere near the Arbiters and the Arbiters are in your field of sight, maybe it's the sound of the Recall vortices appearing again on the Arbiters.

Try looking for wait blocks, and try putting in an action that cycles a location through every Arbiter and moves it to the location before making it cast Recall so that it cancels its last Recall (w/o disrupting the animations) and can cast the next. To check whether it was because of sprites limit, try putting in a corsair/defiler/arbiter in some unused corner of your map for testing purposes, set Recall/Disruption Web/Dark Swarm to Researched for P1 with 1 energy cost and try spamming the spell around when the problem comes to see if any animation comes up at all (of course after putting a Never condition in all your triggers that prevent single player so that you can test it)

PS: I know this is not the right place but my HA freezes after I accidentally set waypoint for the Robotics Facility, and used Blacksmithing (or w/e it was) near a um forge (w/e it was) w/o enough materials for anything =( Stuck there, the map refuses to realize I built shitloads of observers (after first one didn't work and flew off)



None.

Jan 29 2011, 12:13 pm Oh_Man Post #7

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Raitaki
PS: I know this is not the right place but my HA freezes after I accidentally set waypoint for the Robotics Facility, and used Blacksmithing (or w/e it was) near a um forge (w/e it was) w/o enough materials for anything =( Stuck there, the map refuses to realize I built shitloads of observers (after first one didn't work and flew off)
Thanks, I've now fixed that glitch. Get ready for v2 to be coming out later this month!

Quote from Raitaki
Maybe it's the sprite limit. Also, if you use a mobile location to tell Arbiters where to Recall, there can be a wait block on the player that is running the triggers that are moving the locations. If you happen to hear the Recall sounds when your screen is focusing somewhere near the Arbiters and the Arbiters are in your field of sight, maybe it's the sound of the Recall vortices appearing again on the Arbiters.

Try looking for wait blocks, and try putting in an action that cycles a location through every Arbiter and moves it to the location before making it cast Recall so that it cancels its last Recall (w/o disrupting the animations) and can cast the next. To check whether it was because of sprites limit, try putting in a corsair/defiler/arbiter in some unused corner of your map for testing purposes, set Recall/Disruption Web/Dark Swarm to Researched for P1 with 1 energy cost and try spamming the spell around when the problem comes to see if any animation comes up at all (of course after putting a Never condition in all your triggers that prevent single player so that you can test it)

I'll test this out and see what I find.




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