We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
[*]Fun to find weapon with the right combo of stats
Sorry, I played all that out back in Diablo 1. Most of the stats are just the same with bigger numbers, anyways.
Only damage will get bigger but secondary stats are randomized. Diablo 1 was one hell of a game, so using the same idea to generate weapons was a good move. And since it's a shooter the mechanics are different enough to not feel old imo.
[*]Elemental weapons are pretty unique
Err... no, not really. You outplay those like an hour in. What is unique about them? The glowy? :\
Errr yes really because different elementals have different uses:
a) electro kills shields, fire kills flesh, corrosive kills armor, so you need the right elemental vs the right enemies
b) they add a dot. Can't remember a shooter with dots.
c) elemental explosions can splash and infect nearby enemies, even if you didn't hit anyone
d) the glowy. It's way more satisfying electrocuting an enemy to death while he's screaming until his head explodes than just shooting him.
[*]Sights, recoil, fire rate and precision govern how you have to play to put the weapon to effective use
Sometimes, but most of the times it's a misnomer and you find yourself just not caring so long as the damage is high enough to actually hurt something and not take 50 years to kill a miniboss.
This is kinda true. Damage is the main attribute. But how's that bad game design?! That's how games work. Lets take sc, a game you probably acknowledge as good. Imagine zerglings had 2 base damage. Would anyone use them? No. But of course you'll say hey, that's not the only reason the zergling is awesome. He's also cheap and fast, so a 10 damage zergling would be useless when he's slow and expensive. Then I'll tell you that my awesome SMG in bl could have spawned with poor accuracy which makes it useless for my sniper. Or my sniper gun could have spawned with a terrible sight or my combat rifle with a too small magazine... it goes on...
[*]Since it's no tactics game no need for smart enemies, just enemies that give hell.
Personally I think this is the worst possible way you could ever design a shooter. I'm tired of games that have you sit there and crunch numbers or perform a series of actions in a certain order to win. There's no fun in that. Borderlands was the least entertaining shooter I have played in a long time, less entertaining than DNF by a long shot, and there was next to no actual RPG elements, just cookie cutter talent and item distribution sawn off of every other game trying to be gimmicky.
Bl isn't trying to mass RPG elements into a shooter. It is trying to integrate the variation and replayability of an RPG into an action game. And that it did achieve by using what you call cookie cutter and I call the essence. The skill trees are varied enough that you can get about 6 basic builds for each of the 4 classes and the weapons have a decent amount of basic stats, plus a good range of rare special versions for each weapon type. A game doesn't have to reinvent the gaming scene to be fun.
But I'll admit there's room for improvement in that department.
The story is a little cheesy, which is probably the main flaw.
The NPCs have no depth and most of what they have to say is "just" funny or sometimes flat out boring, but rarely/never adds to immersion. Meh, I'm not sure if I even wanted to listen to atmospheric story telling in that game.
The music is often generic and rarely as good as the
intro or
credits songs. This is almost a plus as the linked songs are
.
Hmm what else is typical for RPGs? Attributes on your character? I don't think that would add to game play. Items like spell scrolls, oh wait, grenades... or potions? Yeah that'd work. Nothing like a Wolfenstein like candy bar.
Uh... except too many fancy features don't necessarily make a game better, do they? Anyways, what would YOU add to make it more fun (bearable) in your opinion?
[*]Repetitive and boring combat? Uhm now that I think about it it probably is repetitive, but for some reason it's still fun for me after 3 playthroughs with 3 DLCs...
You are a weird person, sir.
Actually not (well in fact I am, but that's beside the point
). Read about all the variation I elaborated on. And enemies have that same variation. Sometimes they'll spawn as higher quality (badass) or with elemental weapons which each time changes the way you have to approach them. This is what keeps me playing. Plus it's also a funny game because any character you encounter is a weirdo in its own way, but always keeping to its style. About the style: Have you ever played a boss wave in the Mad Moxxi addon? The
music is just perfect in that situation as it makes you want to shoot anything in sight. Bl just is a round package where nothing feels really odd which I experienced in a lot of popular games. SC2 being a prime (bad) example and sc1 being like bl in that regard.
[*]Encourages multi player by giving better weapons (on average) when not playing alone. (Yes this is a good thing.
)
Drops being circumsized in SP is a GOOD THING? I'm going to strangle you. I swear to God I will hunt you down and strangle you with my BEAR HANDS.
Sorry for making that a little ambiguous. It's not giving worse weapons in SP, just the chance to get the really good guns is smaller. It's more like this (random example):
When you play solo Brick you might find an awesome sniper, but since he hasn't leveled snipers it's useless for you. But when you played MP you'd give it to your sniper friend and maybe you'd also find a decent SMG for yourself.