Staredit Network > Forums > SC2 Custom Maps > Topic: [NEW] Resident Evil - Extinction
[NEW] Resident Evil - Extinction
Dec 1 2010, 2:17 am
By: doite  

Dec 1 2010, 2:17 am doite Post #1



Third Person Shooter
Published on european servers
Video:


For suggestions and bugs, please contact me through:
http://www.sc2mapster.com/maps/resident-evil-extinction/

Post has been edited 1 time(s), last time on Dec 1 2010, 2:20 pm by doite.



None.

Dec 1 2010, 2:22 am doite Post #2



This has been updated btw and may be released in NA when suggestions stops coming in my mail considering adding new stuff all the time!

Give it a try (European ppl) Last map went up to top 10.

Regards, doite



None.

Dec 1 2010, 2:46 am payne Post #3

:payne:

Looks very great. :)

Suggestions and bugs can be reported in here too you know? :ermm:

EDIT: Btw, this kind of UI would be much better if placed at the bottom-center of the screen instead of bottom-right.
HP is core informations players want to quickly have access to, and while it doesn't seem like much of a difference, it's quite big.

Post has been edited 1 time(s), last time on Dec 1 2010, 2:52 am by payne.



None.

Dec 1 2010, 2:59 am doite Post #4



Quote from payne
Looks very great. :)

Suggestions and bugs can be reported in here too you know? :ermm:

EDIT: Btw, this kind of UI would be much better if placed at the bottom-center of the screen instead of bottom-right.
HP is core informations players want to quickly have access to, and while it doesn't seem like much of a difference, it's quite big.

Haha.. Well im not moving it again, due to the fact that i moved it once in the beta version becouse a friend of mine didnt want to have it in center or at top left. So i thought of half life and added it there (as all shooter games actually).
But i do agree, but i hate dialog items since they make no sence when moving )



None.

Dec 1 2010, 3:14 am payne Post #5

:payne:

Quote from doite
Quote from payne
Looks very great. :)

Suggestions and bugs can be reported in here too you know? :ermm:

EDIT: Btw, this kind of UI would be much better if placed at the bottom-center of the screen instead of bottom-right.
HP is core informations players want to quickly have access to, and while it doesn't seem like much of a difference, it's quite big.

Haha.. Well im not moving it again, due to the fact that i moved it once in the beta version becouse a friend of mine didnt want to have it in center or at top left. So i thought of half life and added it there (as all shooter games actually).
But i do agree, but i hate dialog items since they make no sence when moving )
It's up to you, but just keep in mind you're currently voluntarily reducing the user-friendliness of your map. :P



None.

Dec 1 2010, 3:17 am doite Post #6



Quote from payne
Quote from doite
Quote from payne
Looks very great. :)

Suggestions and bugs can be reported in here too you know? :ermm:

EDIT: Btw, this kind of UI would be much better if placed at the bottom-center of the screen instead of bottom-right.
HP is core informations players want to quickly have access to, and while it doesn't seem like much of a difference, it's quite big.

Haha.. Well im not moving it again, due to the fact that i moved it once in the beta version becouse a friend of mine didnt want to have it in center or at top left. So i thought of half life and added it there (as all shooter games actually).
But i do agree, but i hate dialog items since they make no sence when moving )
It's up to you, but just keep in mind you're currently voluntarily reducing the user-friendliness of your map. :P

I guess thats one opinion of many, but ill take it into consideration =)



None.

Dec 1 2010, 3:39 am Jack Post #7

>be faceless void >mfw I have no face

Map looks awesome, I think you saw my offer on mapster about uploading it on SEA and NA servers when it's done :P Can't wait to play it.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 1 2010, 3:50 am doite Post #8



I did. Thanks man, as i said i wouldnt want to bother u if the map wasnt 100% complete, so even if its published here i still have to fix some minor things. It will be done as soon as i find some spare time. Ill contact u later



None.

Dec 1 2010, 4:02 am payne Post #9

:payne:

Quote from doite
I guess thats one opinion of many, but ill take it into consideration =)
I don't want to sound cocky, but fact is to me that if an information is easier to obtain (which in our case is represented by the distance the eyes have to travel through), it is more user-friendly and thus more appreciated by people.
Moreover, considering your game is a Third Person Shooter, it means the hero is already covering a part of the screen which players will not get any information from. Therefore, setting those informations near this character is twice as relevant. Currently, they are hiding a part of "possibly relevant game information" which could be pretty much anything (most likely, it'll a zombie the players will want to notice :P).



None.

Dec 1 2010, 4:59 am doite Post #10



=)
http://images.betanews.com/screenshots/955438597-1.jpg <- Half-Life (All time best selling shootem up)
http://i.ytimg.com/vi/qb-fsYbJyYk/0.jpg <- Resident evil 5 (Third person shooter, relevant titel for my game)

These two best sellers do have something in common. This ofc includes all other resident evil games and 99% of the rest of the shooting games. They have all seen the peripheral vision theory. I actually searched around, since theres a name to this theory made by someone famous, but neverless. What it does is actually what is perfect for this type of subject. A bar that shrinks or grows depending on amount of hp / ammo. T
he peripheral vision (hope this is the right word (what u se even if your eye isnt focused on the actual object) sees contantly moving object unconscious much faster and more comprohencive then actually focusing on it, since then your mind allready is thinking about it and its not unconscious anymore.
The point of all this is that i highly doubt that u look at the health bar very often. Maybe you do to check the ACTUAL % of hp / health points. But you wouldnt to recieve an idea of if your going to die or not, til AFTER an actual battle (Where you, as just mentioned, check how much you have exactly). Therefor the point is really for the mind to dubble check and also to get a actual figure. In this case it doesnt fill the function of being a "relevent every second information" barrier, and is placed there, as in 90% of the shooter game.

So not to sound cocky =) but it just doesnt fill a function enough to steal away the middscreens vision (which for the matter IS a relevant part of all shooting games).
have to sleep



None.

Dec 1 2010, 5:55 am payne Post #11

:payne:

Quote from doite
=)
http://images.betanews.com/screenshots/955438597-1.jpg <- Half-Life (All time best selling shootem up)
http://i.ytimg.com/vi/qb-fsYbJyYk/0.jpg <- Resident evil 5 (Third person shooter, relevant titel for my game)

These two best sellers do have something in common. This ofc includes all other resident evil games and 99% of the rest of the shooting games. They have all seen the peripheral vision theory. I actually searched around, since theres a name to this theory made by someone famous, but neverless. What it does is actually what is perfect for this type of subject. A bar that shrinks or grows depending on amount of hp / ammo. T
he peripheral vision (hope this is the right word (what u se even if your eye isnt focused on the actual object) sees contantly moving object unconscious much faster and more comprohencive then actually focusing on it, since then your mind allready is thinking about it and its not unconscious anymore.
The point of all this is that i highly doubt that u look at the health bar very often. Maybe you do to check the ACTUAL % of hp / health points. But you wouldnt to recieve an idea of if your going to die or not, til AFTER an actual battle (Where you, as just mentioned, check how much you have exactly). Therefor the point is really for the mind to dubble check and also to get a actual figure. In this case it doesnt fill the function of being a "relevent every second information" barrier, and is placed there, as in 90% of the shooter game.

So not to sound cocky =) but it just doesnt fill a function enough to steal away the middscreens vision (which for the matter IS a relevant part of all shooting games).
have to sleep
You're probably right. But I stand on the point that having it in the middle would be more user-friendly (though I realize it's less aesthetic).
And anyways, I've never really played Shooter games. Only games I've played a lot are Diablo II and StarCraft. :P



None.

Dec 1 2010, 1:32 pm Ahli Post #12

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I don't like the camera distance. I was like always looking at a wall instead of my character near the gate.
And I died there because I didn't see 30 Zombies coming... :S

And I had no idea how to open the gate, Maybe I should have tried shooting it...




Dec 1 2010, 1:51 pm OlimarandLouie Post #13



Use code and put the video on the OP like this



[ youtube=QBsjAIDeMHI]
^ Without space


Game looks very interesting, I think I'll try it when I have the time.



None.

Dec 1 2010, 2:20 pm doite Post #14



Ah thanks man =) and please do, i would be honored



None.

Dec 1 2010, 8:33 pm Jack Post #15

>be faceless void >mfw I have no face

By the way, your video has quite a few grammatical errors, and probably your map too, although I haven't had a chance to check it out yet.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 4 2010, 8:46 pm doite Post #16



Have upgraded alot now and added, adjusted and fixed abilities, units, heroes and waves.

The map has during these... 3-4 days? grown very popular and has now 900-1000 players playing an hour (one away from first page)
I will soon contact u concerning the release in america if your still intrested.

(v0.9 is current. Let me fix it done for v.1.0)



None.

Dec 4 2010, 9:03 pm payne Post #17

:payne:

Quote from doite
Have upgraded alot now and added, adjusted and fixed abilities, units, heroes and waves.

The map has during these... 3-4 days? grown very popular and has now 900-1000 players playing an hour (one away from first page)
I will soon contact u concerning the release in america if your still intrested.

(v0.9 is current. Let me fix it done for v.1.0)
I'd love to play it at tonight's Map Night.
May I be the one that hosts it on the NA server? You'd have to send me the map within 2 hours.

EDIT: Oops, Jack already proposed himself. Well, my dear Jack, if you could host within 2 hours, it'd be great. :3



None.

Dec 7 2010, 3:13 pm Ahli Post #18

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I just played it on EU again (version 0.9).
Now I saw the 20 minutes message that you have to survive.
But the jump button changed my camera in the end. That was pretty annoying to lose vision of your unit. Maybe you can fix that, if you haven't already fixed that.




Dec 25 2010, 3:29 pm Tempz Post #19



Looks like a great game but is there any lag like i see with most shoot em ups?



None.

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