Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Form Models
[SOLVED] Form Models
Nov 11 2010, 2:28 am
By: payne  

Nov 11 2010, 2:28 am payne Post #1

:payne:

I'm searching for models like a simple Rectangular or a Sphere.
Aren't there any in GalaxyEdit? I'd be surprised. ;o

If anyone has played the map LightCycles in one of the Map Nights, you probably know exactly what's the kind of thing I'm looking for. :P

Post has been edited 1 time(s), last time on Nov 11 2010, 3:59 am by payne.



None.

Nov 11 2010, 2:39 am DevliN Post #2

OVERWATCH STATUS GO

They are in the editor. If you want to change a unit's model to a shape, you can find them under /Assets/Doodads/Shapes/. In the beta editor they were selectable Doodads, but now they're just in the assets folder.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 11 2010, 2:40 am payne Post #3

:payne:

Fail me. Cardinal told me where they are: under the Units layer, there are category, choose "Shape" and there you go! :P
Stretching a square makes a rectangular ;)

P.S. Stretch is done via Art - Scale, under 'Actors' tab.

Post has been edited 1 time(s), last time on Nov 11 2010, 3:58 am by payne.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
Please log in to shout.


Members Online: Oh_Man, Roy, Zergy, jjf28, RIVE