But of course, it needs polish, like any other games.
First of all is the UI for picking the class. It's okay, but it's so zoomed in and awkward that it annoys me. It's like the waiter is holding the menu in my face so I can only see one selection at a time. I heard you were going to make it better, so please do .
Second of all, I think that, for MANY maps, the effects aren't as noticible as I'd like them to be. For example, The X and O's are hard to see, especially under that thing that shoots balls... I think it's called the Infiltrator.
Also, a lot of the engineer's things, and things that fly about and shit aren't very noticible until they hit you. I think that's okay for certain classes, like the Sniper and maybe the Prowler, but for classes like the Tank and Commando, you want their effects to be EXPLOSIVE. Not only is it more fun and entertaining that way, but people will more easily learn what's going on and learn to play the game.
The Snipers' are OP. There's no denying it. A better way would be to make it so that it is most effective at a certain range. It should not one hit kill at a very far range, or should it one hit kill at a very close range. Snipers have always been a straightforward class. It'd benefit you if you added something that could spice it up. I don't know what.. but that's just my feeling.
Why's there no chainsaw? There's got to be a class that has a chainsaw. And a suicide bomber.
Here, how about this class
The Boogieman (yes from Soldat )
- Above average speed
- Above average HP
Q - Chainsaw - hold Q to activate chainsaw. A "coolup", as in a time before the chainsaw activates, should be present before the chainsaw starts revving. Once the chainsaw revs, it should do maybe 50-80 damage per half second to players very close to the boogieman. The boogieman will be slower when the chainsaw is activated.
W - Boogie Blast (concussive shell) - ammo 5, reloadable - make range medium to pretty good - Throw a concussive shell at a single target that slows him down. Making them a easy mark for chainsawing.
E - Boogie Jet - allows the Boogieman to launch himself a medium distance (using jet packs). Use a cooldown for this spell and make it cost minimal energy.
R - Suicide Bomb - The boogieman releases its chainsaw and armor and straps on a suicide bomb, lowering its HP and increasing its speed. Make it so that he can explode as he please. When he gets killed, he should also explode (so things can go terribly wrong). The explosion should be fairly big, big enough to warrant double-kills.
Finally.. my favorite class for now is the prowler because of its speed. But its "Slicing death" or smth need the "Charge" effect of the zealot. Another thing is that it's "prowl ability" (cloaking) should automatically be canceled when I click other spells. This way, you won't force players into going through all the confusing buttons.
But the BIGGEST problem is the transition between "E+W" for the prowler. It ALWAYS seem that the prowler will run out of energy before he can use his W spell.
I think a better design would be to make E cost energy, AND have a cooldown, AND be a set time, rather than a channeled spell like it is now. This way, you won't frustrate players.
Now.. last suggestion I have, really, is that the name sucks.
Fortress Arena Classic? Where's the Fortress? Why is it "classic" ? Has there already been so many versions that this one needs to be denoted as the Original, "classic" ver? Why "arena"?? That's so cliche.
Please change the name. Hugs vs Kisses didn't work because it confused players as to what it may be. but Fortress Arena Classic is just bland, boring and uncreative.
I'll continue to think of better names for you... but FAC is mediocre at best.
Keep it up. This game is really good already. =D . It just lacks polish.
It is also through your game that I've realized that the Minimap in SC2 sux much more than SC1 (much harder to discern units from the terrain)
Post has been edited 2 time(s), last time on Oct 31 2010, 5:05 pm by UnholyUrine.
None.