paranoid about what –sc1 or sc2? the whole thing? I might appear that way because I haven’t told you everything. I must admit dealing with hacking on sc1 involved suspecting beyond what I thought was possible and redefining what would be paranoid. Essentially I’d hit an impasse (i.e. unable to join bnet), and I had done everything to fix the computer, including registry fix, virus scans, re-installed starcraft, etc. Initially I’d fret without knowing what to do but with prospect of dealing with the problem forever I would eventually step up to the challenge and think calmly and through process of elimination decide there was nothing going on as what I suspected was possible on sc, and figured out the problems with an attitude that really bordered paranoia and superstition. It’s funny how I had to be like that although I think of the computer as a machine and a rational device.
in sc1, the guy hacking me talked with me several times,
on 3 different occasions he specifically told me he will hack me for life (i think it's killer2121 who has commented on this forum). Anyways I'll tell the whole story.
I used to play 2 UMS games most frequently, which were Custom Hero Wars by it-over- and Diplo or War 1939 NV2. Some people became so involved and zealous with CHW that they formed official CHW clans (which was not official because it did not include the game’s creator) and began churning out their own screwed up versions CHW 3.0 (at the time CHW was 2.#), then following up with 4.0 when it-over- responded to the hacked version by releasing CHW Final, then following up with CHW 5.0 and 6.0 based on release of CHW F-3b. 3.0 and 4.0 were horrible, and 5.0 and 6.0 were okay, but anyways I didn’t want to play them. It-over- decided to respond to this copying without his permission by producing 3v3 Footmen Frenzy type map with hyper triggered spells, which was thought to be impossible for the hackers to handle based on their evident lack of mapmaking skills with the unofficial CHW versions. But something didn’t click with Footmen Frenzy like Custom Hero Wars, and it wasn’t fun despite its better triggering. It-over- then returned to Custom Hero Wars, to create a new series called Neo CHW, separate from the original tainted by the hacked versions which were masquerading as the official sequel to the CHW Final (they said Neo and F-3b were hacked because you can’t have vers after Final…. Oh wait, then you also can’t have CHW 4.0~7.1. herrrrrr) and gaining ground. He applied the same spells he made for the Footmen Frenzy to Neo CHW. Neo CHW competed for popularity with the unofficial CHW’s. This is when I first experienced blacklisting although I did not really believe it and was told by everyone such thing did not exist. Essentially what happened was when I was hosting Neo CHW one of my CHW buddies came and told me to play the unofficial version. I told them they were hacked and I would never play them. Then they shrugged with some emoticons and left. I waited for 10 minutes, and no one joined, even if I open/closed slots. I tried rejoining bnet, which helped sometimes. Occasionally I got 3 players to join, who strongly insisted that I start the game 2v2. At first I played these 2v2 games, and the people were unenthusiastic or afk and would always rage about how terrible the game was just because it was different from the original and complain that it was so slow paced, and I tried to explain to them it was because it was 2v2, that it would be much better with 3v3. So from then on I tried to wait for 3v3 games. The people who joined would suggest 2v2, and when I told them I was going for 3v3, they would leave, as if I were being rudely inconvenient by wasting their time. And somehow no one would join again as if I was hit with divine retribution affirming their dissatisfaction, and I would have to rm. Occasionally I found myself dealing with familiar names like daggoth or !@#[Rome] who would join and leave before game started or caused intense lag in the lobby. When I booted them they’d join back instantaneously, so I banned them. Within a moment, someone else would join and crash sc, after which I would be unable to join bnet for 5 minutes.
Over time I came to think that Neo CHW was a bit stale compared to the original CHW, yet I was bored of the original, so I searched for something else to play, which was Diplo or War 1939. Diplo 1939 was very popular at the time, so I never had to host, and the problems seemed to go away. But then killer2121 who was obsessed with 1939 began making his own crappy better xtremer versions and asking me to help beta test. When I refused he’d join with weird names like “iwillkillu” “iamyourlord” or “assassin” “cerealkilla” “mp)fire” “shadowtemplar” and be really awkward not saying anything. If I booted him, he’d come back with another account and sound really crazy and lat hack before leaving. Again same problem occurred when I hosted 1939 NV2 to compete with 1939 BX. At first he came in randomly and dropped everyone, then typed some profanity, and left really awkwardly. Sometimes I was unable to get anyone to join, but that could be solved by making game public, which was a new feature at the time. When I along with others got bored of NV2, I began making my own diplo maps, first diplo asia, and then diplo east. When I beta tested diplo asia, I received suggestions as well as baseless criticisms which continued to be spammed,
which I felt was a bit too coincidental that such opinions would be shared by more than one eccentric person. Occasionally I also had players who banded together and abused diplo rules as well as messing up the game to stubbornly echo the criticisms that they had spammed before (on 2 occasions I followed their suggestions, then I was criticized the other way…). And more than often I would observe several “noob” players who were either afk or didn’t do much then left shortly after. Deciding the map covered too small of a geographic area, I started over on a new terrain set to make Diplo East and included revised diplo rules to prevent it from being abused. This caused a huge outcry among the diplo “pros” who called Diplo East a noob version and abused diplo rules on purpose (i.e. 2v1) to prompt me to respond (i.e. 2v2) then hitting back (i.e. 3v2). Even if I was winning 2v3 they’d up the ante to 4v2, which just seemed pointless and silly. I think I actually won 4v2 once, and they just left. They kept complaining that the map contained too little expansions, but I couldn’t do anything about it because it was 256 x 256 and squeezed in the most amount of geographic area possible without seriously distorting the map. Their response was to somehow prevent a full house game, which would open more expansions on the empty country, by either preventing the game to start full house (that one additional player would never join), or making someone drop or leave at beginning of the game, or making a player afk then leave after about 10 to 15 minutes when most expansions are gone (which would be same as starting the game with 1 less player..). Yes I seem to be overthinking this, but the pattern was so consistent for over a month (and until present, without exception) that I took a step back from my obsessive concern that a hacker was dropping someone and made connection with the lack of enough expansions that was consistently observed. They’d come to lobby and start trashing about the map, then say how much more awesome BX is and conclude saying “ok i’ll host bx” “alright let’s go” “gogo” and empty out the lobby, and after then no one would join. All this made me to think it was way too coincidental how my map was disparaged so uniformly and these critics’ behavior was so homogeneous. Plus the fact that a lot of times, at least 2~3 players were afk or complete noobs, making a couple of marines and grouping them together, then leaving after about 15 minutes made me suspect that perhaps these were bots that could come under control of the human owner if needed.
Around this time I noticed Temple Siege was becoming popular, so I tried it only to find it too suffocating and hard to figure compared to fast-actioned CHW. Gradually I made up my mind to make my own spell hero map, Footmen Frenzy, which would be 8 players, 2v2v2v2, with 5 spells per hero. This was when I started suspecting there was a host hack, if not an automated blacklisting program, because no one would join. I had thought the reason why I had hard time starting games with Diplo east was because it was unpopular. I don’t think it was the blacklist program then because I did not observe bot-like behavior of 1~2 players joining to dl map then leaving promptly after. I also had other problems I had to deal with, such as random expulsion from bnet in an exile lasting more than 5 minutes. I solved that by not staying in public channels and quickly joining a random private channel. I also suffered really slow log-in time to bnet which was followed by disconnection, which I solved by turning off both port 6112 and permission for sc with zonealarm firewall’s program control before logging in, then enabling port and permission before hosting, then turning off both port and permission before game starts in the mission briefing (or I would be disconnected in-game). Even then I observed weird, laggy behaviors, such that I was not able to join a private channel fast enough after logging in, and iTunes which ran in background started buzzing in conjunction with the lagginess of the pointer and starcraft’s interface in general (not internet). I tried a variety of things, including system mechanic’s registry repair as well as running starcraft as separate copy of in desktop with bncache.dat deleted and not using chaoslauncher or iccup launcher’s window mode. This kinda seemed to work because battle.net’s interface was slightly more responsive. By noting the flag at taskbar and running a disk repair I was able to make in-game lagginess go away, although temporarily, before having to run disk repair again (i think this is caused by scmdraft actually...). I also stopped listening to iTunes while running starcraft. In the mean time I was preoccupied with trying to host my maps because no one seemed to join. I tried toggling with zonealarm as well as router’s port interface, and by luck enabling only UDP (rather than both UDP and TCP) seemed to temporarily mitigate the problems because at least 1~2 joined, even if it was still very difficult to get fh. Soon or later I noticed the browser interface for the wireless router which I frequently used to open and close 6112 port was messed up, although it was still usable. I thought it was primarily due to problems with my browser because it also had trouble with other things like skimming through google images, although it was 64 bit. My priority was still with hosting, and midst of trying to figure out a possible fix I fresh installed starcraft downloaded from blizzard, only to find out that after updating I couldn’t connect to bnet. I suspected that starcraft’s update was being intercepted somehow, so I re-installed zonealarm, but that didn’t help . But when I reset the router and re-installed starcraft again, I could get back on bnet. A few days later, I randomly began disconnecting from bnet after leaving a game, and I also noticed the router’s browser interface was messed up again. Resetting didn’t help because the problem continued despite the normal appearance of the router’s interface. My computer also had acted very fishy for a long time, especially the browser, which had a real hard time scrolling Google images and handling other flash applications. Instead of dully accepting these issues as inconveniences I began to suspect something was wrong with my antivirus as well as firewall programs (whether it was related to hacking in sc or not). If I remember correctly, AVG continued to find something every time I ran a scan, and it would be successfully removed, only to appear on the next scan. I decided to use the remaining family subscription of Norton Internet Security that I had not bothered with before. I also reset the router at the same time. After then the router’s interface was never messed up again like it was before. I was back on bnet, and I triumphantly told the 2 other players in the game I was hosting about how Norton was doing the job very well. But after 2 days, I was disconnected from bnet again. I was utterly lost because the router was fine, even tweaking norton’s program control didn’t do anything, and so was the case with re-installing starcraft as well as running registry clean and virus scan. What was I supposed to do if Norton wasn’t good enough? Anyways Norton was here to stay, so I had to think of something else. I then noted how even though I had re-installed starcraft and completely deleted previous files the settings I had previously remained. I remembered a fish tutorial about changing registry to add fish servers to list, so I went to registry and deleted both contents for battle.net and starcraft. After deleting bncache.dat I was able to join bnet without any problem whatsoever, which responded instantaneously in contrast to its previously laggy performance that I had thought was natural for an old application.
From about late December to beginning of March I stopped playing starcraft on bnet and took a rest from mapmaking due to other priorities. When I came back about a week ago I faced the same problems of being unable to connect to bnet. It took me several trial and errors until I was able to devise the same procedures that I had worked out before but had forgotten. I never have to suffer from much worse problems that I had dealt with before, only that I still observe in very consistent manner 2 players joining my map and then leaving, after which no one else is able to join. I could record this with video cam and upload it onto youtube.
So to you guys I may sound paranoid. My story should sound like made up fantasy. Maybe so. But for me it’s a clear difference between being able to log on to bnet and not. I am firmly aware that without taking these measures which carry the absolutely crazy implication that hacking is not merely working within starcraft but also involves my internet security and router as well among other things… I can’t join bnet and I can’t host. Anyways I still can't host. The last time I hosted was 3 days ago and I had to keep trying for 4 hours to start a fh game (while keeping myself busy and productive by vacuuming and reading a book..). And even then I suspected all the players minus two were "bots" because only two of them were active at the arena at the same time... the rest minus the most active 2 players left shortly after without doing much
Post has been edited 1 time(s), last time on Mar 8 2011, 7:30 am by cosmicagent.
None.