Staredit Network > Forums > SC2 Assistance > Topic: [Solved] Detecting the location of an item
[Solved] Detecting the location of an item
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Aug 28 2010, 5:46 am
By: Riney  

Aug 28 2010, 5:46 am Riney Post #1



Need help pulling this trigger off. I cant find a way to detect where a specific item is in the players inventory.

Edit: I figure I could use an equip behavior when you equip the item, that could probably help.

Post has been edited 1 time(s), last time on Aug 28 2010, 6:00 am by Riney.



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-- Updated as of October 2019 --

Aug 28 2010, 6:21 am Riney Post #2



Just like all of my trigger problems, I seam to find a way to make it work after a half hour. This can be closed <_<'

Though if anyone is curious to how I got the system to work. I detected Player Weapon and Player Property to find out if the ammo for the player is correct, then change the max energy and set energy to 0 (So that you cant use ammo from another gun of course).

Of course using a system as simple as this, every gun will have to have a different max clip size. Good thing the UMP is 25, the M4 is 30, a variant of the MP5 is 32, AK74 can have 40 ammo size, Thompson's can have a nice 50, w/e Im rambling now.



Riney#1693 on Discord. (Discord Community)
Riney on Steam (Steam)
Youtube Channel

-- Updated as of October 2019 --

Aug 28 2010, 6:52 am payne Post #3

:payne:

Detecting item's position in an inventory. Click if you feel like:
1) Writing a Wiki to share your knowledge (you already have the solution noted down, shouldn't be long!)
2) The title describes accurately the problem

ktxhbai



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